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Builds / Re: A Detailed Psi Guide | for new and experienced players | all schools
« on: November 11, 2023, 10:48:43 pm »
I'm sorry, I'm using a translator.
I tried to play in different ways. And I have to completely agree with the TC TM build.
I tried to change the assembly a little. My F9 took a new level and I just wanted to get fatter. Take 6 con for fast metabolism. Don tactical armor with psi beetle. But I realized one simple thing. It's all not worth it. Fast feet are not afraid of blows. Sacrificing mobility for the sake of modest protection is stupid. Pit Bull will tear you apart from 3 con and 6 con.
The only thing I would like to get Paranoia early. And somewhere else to cram Uncanny Dodge. But it's unclear what to change. Eyes cling to Sure step and Blitz. But they are good in themselves. The first one saves you from a stupid change of shoes and Depot A is much more comfortable to walk with. But he is still situational. I don't understand why Biohazard Boots can't be obtained in Act 1. Blitz looks cool, but you can drain all the psi points in one move without it. And 60 MP is 60 MP. Fast feet are not afraid of blows. Yes, this also applies to Uncanny Dodge. But there is not always room for maneuver. And here are guaranteed a few dodges. Oh, these torments of choice.
And I also have a question. What to do with fucking crawlers? Yes, I read the article. But so far, the only thing that comes to mind is to put on cooler glasses and keep your finger on the "start of battle" button. Like in a stupid western.
P.S. Thank you for a good guide.
I tried to play in different ways. And I have to completely agree with the TC TM build.
I tried to change the assembly a little. My F9 took a new level and I just wanted to get fatter. Take 6 con for fast metabolism. Don tactical armor with psi beetle. But I realized one simple thing. It's all not worth it. Fast feet are not afraid of blows. Sacrificing mobility for the sake of modest protection is stupid. Pit Bull will tear you apart from 3 con and 6 con.
The only thing I would like to get Paranoia early. And somewhere else to cram Uncanny Dodge. But it's unclear what to change. Eyes cling to Sure step and Blitz. But they are good in themselves. The first one saves you from a stupid change of shoes and Depot A is much more comfortable to walk with. But he is still situational. I don't understand why Biohazard Boots can't be obtained in Act 1. Blitz looks cool, but you can drain all the psi points in one move without it. And 60 MP is 60 MP. Fast feet are not afraid of blows. Yes, this also applies to Uncanny Dodge. But there is not always room for maneuver. And here are guaranteed a few dodges. Oh, these torments of choice.
And I also have a question. What to do with fucking crawlers? Yes, I read the article. But so far, the only thing that comes to mind is to put on cooler glasses and keep your finger on the "start of battle" button. Like in a stupid western.
P.S. Thank you for a good guide.