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Messages - Bodriiik

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Builds / Re: Tin can + shotgun?
« on: November 25, 2023, 11:54:21 am »
does tin can + shotgun work?
If yes, tell me how to do this.
Why, it should work even in Dominating, if you get and do these:

- enough chemistry (was it 45 effective?) to craft Cryogas grenades. Always carry a good amount of 'em, then
- enter some map, find nearby corner, place a cryogas grenade to where enemies will be coming from, and go agro one or few;
- get back behind the corner once you agro enemies;
- stand your ground, blasting off enemies as they come, chilled, around the corner. Some few might still do an attack or two, but that's what your armor is for;
- have and use Pseudo-spatial Projection as needed, which is excellent against snipers and crossbows (which are the most penetrating weapons vs a tin can build);
- have and use Stasis for last resort "i need an extra turn here", and all the other usual time manipulation stuff for good measure;
- plasma and EMP grenades, both crafted mk3s with some 90sh or so effective Throwing for an extra high damage 15 AP AoE attack - meaning you'll need 105 (iirc) effective Electronics;
- Sturdy Vest for crafted armors, and possibly some extra Con on top if you'd want extra health;
- for particularly hard fights stay near an exit zone, and if things get too tough, just bug out of the map. When reentering with all cooldowns refreshed, have your shield activated and Stasis yourself as needed then finish off remaining foes and/or exit again.

Considering you're supposed to craft your armors, plus grenades, and obviously also shield emitters since you go with 105+ Electronics anyway for grenades, with some Chemistry on top - i'd say at least 7 Int for the build would be a good idea to do. I'd even take 8 for extra psi slot (this would be dual psi school build, per above), even more effective crafting, Hacking and Mercantile skill point bonuses. 8 Str for armors, 8...10 starting Perception for having good accuracy/damage shotguns, 3 Agi, 3 Will - meaning some 2...4 starting stat points left for Dex and Con both. 6 Dex gets you Grenadier, which is always good, and 7 Dex gets you that feat which allows grenades to crit, so that's one way. Or can go some 6...7 Con instead. Getting some good amount of skill points into Evasion - even with 3 Agi - is most likely a good idea to reduce AoE damage taken. No Stealth, as it's a tin can anyway. Or can get 6 Agi and Sprint, too.
Thank you very much for such a detailed answer.
I've played Underrail before, but not under the AR + Tin Can license.
I got to Liteynaya and bought the game at a discount, now I have to go through it again.
In the guides they said that a shotgun is weaker in the assembly of a tin can, but is much more interesting in gameplay than machine guns, is that true?
It’s just that now there’s a choice: play with the machine gun again because it’s better for the first playthrough, or take a shotgun?

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Builds / Tin can + shotgun?
« on: November 24, 2023, 11:26:12 am »
does tin can + shotgun work?
If yes, tell me how to do this.

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