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Builds / Re: A Perfect Slice - a DOMINATING knife build, very OP & very Fun
« on: June 07, 2024, 07:28:16 am »
Well written guide Peet, have my upvote.
Wanted to share a few comments:
1. There's a case to be made for taking Ripper + Blitz, and dropping Survival Instincts and Brutality
Challenging fights for melee build can be bosses with a lot of HP, and armored enemies..
They all require many melee strikes to defeat, and ripper can be really useful.
2. Taking 'three-pointer' feat is also a game changer for knife builds.
Dealing with multiple armored units like Giant crabs, Industrial robots, Strong men, Nagas and the hardest enemies for knife builds.
Three-pointer with a Dexterity based build and maxed throwing, like the build you have, increases your grenade crit chance by 55%
You can also craft highest level plasma grenades (which are probably the grenades against armored units), since have points in electronics.
This way you don't need to invest any further points in chemistry for Frag Grenades.
3. Vile Weaponry feat is also extremely useful, especially for boss fights, and heavily armored living enemies, which requires stacking multiple debuffs.
Given the build, it may be hard to find room for this feat.
I believe this feat adds damage which is not reduced by enemy resistances and armor, but is pure unresisted damage.
So the damage increase is much more noticeable than 'blindsiding' or 'taste for blood' as an example.
4. Just a preference, but i would remove some points from Temporal Manipulation, and invest them in Hacking, since it makes many areas and encounters easier, especially for new players.\
Anyways it's a good solid build, and well explained.
Wanted to share a few comments:
1. There's a case to be made for taking Ripper + Blitz, and dropping Survival Instincts and Brutality
Challenging fights for melee build can be bosses with a lot of HP, and armored enemies..
They all require many melee strikes to defeat, and ripper can be really useful.
2. Taking 'three-pointer' feat is also a game changer for knife builds.
Dealing with multiple armored units like Giant crabs, Industrial robots, Strong men, Nagas and the hardest enemies for knife builds.
Three-pointer with a Dexterity based build and maxed throwing, like the build you have, increases your grenade crit chance by 55%
You can also craft highest level plasma grenades (which are probably the grenades against armored units), since have points in electronics.
This way you don't need to invest any further points in chemistry for Frag Grenades.
3. Vile Weaponry feat is also extremely useful, especially for boss fights, and heavily armored living enemies, which requires stacking multiple debuffs.
Given the build, it may be hard to find room for this feat.
I believe this feat adds damage which is not reduced by enemy resistances and armor, but is pure unresisted damage.
So the damage increase is much more noticeable than 'blindsiding' or 'taste for blood' as an example.
4. Just a preference, but i would remove some points from Temporal Manipulation, and invest them in Hacking, since it makes many areas and encounters easier, especially for new players.\
Anyways it's a good solid build, and well explained.