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Messages - JustAHatTrynaChill

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General / Re: LMG gameplay feels unsatisfying
« on: February 09, 2024, 02:37:49 pm »
I definitely find my current LMG character very satisfying, but I am going from a 10 Agility, Tranquility, Quad-Psi to a Tungsten Juggernaut, so it's probably just because I don't have to be scared of paper cuts anymore :^).

I agree that the gameplay of LMG's is very samey, and suffers from the lack of Active Feats such as Aimed Shot, Kneecap, or Pummel. If some active feats were added, I think it would greatly enhance the playstyle. I have to say though, it's hard to come up with some that fit the theme LMG's have, but don't just end up being "more damage" for the high damage weapon class.

I liked the idea of one that functioned like Thermodynamacity, but with LMG's and Sledgehammers. Burst for the full AP cost, smash them for 15~AP, then on the next turn, Burst them for 15~ AP, and smash them for the full cost, but as cool as it sounds (at least I think so) it just results in more damage for the weapon that doesn't need it.

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