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Builds / Brains and brawn
« on: October 06, 2024, 07:50:44 pm »
There's a sledgehammer and crafting build I tried some time ago, but was only able to play for a bit after finishing Depot A before real life intervened and I suddenly had no time for Underrail. As I'm thinking of going back to it at some point, I'm wondering whether it's going to be viable in the later game.
The main stats are strength (for obvious reasons, but also because the extra carry capacity is nice), intelligence (because of all the skill point bonuses) and constitution. By level 10 I had acquired, through the higher merchant tiers unlocked by mercantile, some really good quality components and thanks to the high crafting skills, I've managed to use them for really nice armour and weapons. I'm playing on hard and so far I've felt almost invincible. My worry is that the benefits from crafting will level off as I quickly reach the upper limits of the quality of components, so by the late game the build will become comparatively weaker. Is that worry justified?
The main stats are strength (for obvious reasons, but also because the extra carry capacity is nice), intelligence (because of all the skill point bonuses) and constitution. By level 10 I had acquired, through the higher merchant tiers unlocked by mercantile, some really good quality components and thanks to the high crafting skills, I've managed to use them for really nice armour and weapons. I'm playing on hard and so far I've felt almost invincible. My worry is that the benefits from crafting will level off as I quickly reach the upper limits of the quality of components, so by the late game the build will become comparatively weaker. Is that worry justified?