I might have a go at extreme gunslinging when I get home... 11 dex + gunslinger should take plasma pistol down to 25 AP, 9mm hammerers and acid blob guns to 16, I forget, but I think 7.62mm hammerers should drop down to 11-12 (4 shots per turn). Also need less points into lockpick/traps as I usually do, saving enough skill points to invest in an additional skill at slightly reduced capacity(giving me 5 picks apart from the must haves to work with).
3 str, 5 con, 3 agi, 11 dex, 8 per(+2 just in time for sharpshooter at lvl
, 5 will, 5 int, or something like that, for starter stats. Pick up psychokinesis because extra stuns synergise so well with pistols(opportunist, execute, kneecap shot). Some throwing wouldn't go amiss either, being a dex skill and all...