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Messages - yako

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1
Bugs / Invisible mindshroom in compound cave
« on: June 18, 2024, 10:18:15 am »
It is not visible after it regrows.

2
Bugs / Gunslinger returning "your" items
« on: June 16, 2024, 07:15:54 pm »
If go back to Upper Underrail from Compound, he'll return "all of the items you gave him" even if you didn't give anything. He gives you his own suit, goggles and batteries.

3
Bugs / Boutique basement bugs
« on: June 15, 2024, 02:43:52 pm »
Trap door can be detected with high perception, and it's possible to go down with high stealth without provoking anyone. If remove curtains and go back, Rag will have this "dialogue" even if he didn't see you and you didn't talk to him before (he is probably supposed to say it only when he is in the basement). The hatch itself is also bugged, and if try to close it, you'll end up in the basement, but it will be closed when you go back.

4
Bugs / Re: Faulty plasma sentry event minor issue
« on: June 14, 2024, 03:33:16 am »
Lu-b34
I remember that after reloading autosave and initiating dialogue without bumping, it left to the north after repairs. Also, stealth is not necessary, it's triggered when dialogue is initiated when the bot stops for a second after it bumps on you.

5
Bugs / Re: Pick up an item through wall
« on: June 12, 2024, 11:17:01 am »
Plasma cell in the Institute of Tchort 2nd utility section can be picked up through crates

6
Bugs / Usha dialogue order
« on: June 10, 2024, 04:33:07 am »
If she appeared, but you missed the first dialogue with her and approached her only after joining investigation, a "second" dialogue will be immediately initiated, suggesting that you already had a conversation before. After ending dialog, the "first" one is initiated.

Also it is not immediately clear that you should talk to her to receive the item.

7
Bugs / Re: Hostile force fields
« on: June 01, 2024, 01:36:41 pm »
Another thing I've noticed is that casting and attacking a force field can be used to enter combat when it's on "cooldown" or in several areas where it is on constant "cooldown" and can never be initiated (cc_g4 level or utility tower boss fight). Electricity and boss still move in real time, but this still can be exploited by increasing your movement speed in settings.

8
Bugs / Re: Aegis invasion minor bug
« on: May 31, 2024, 10:06:59 pm »
There seems to be another issue: if you didn't respond to the call or didn't have NavCom on you when the invasion started, but did show up and wiped out every enemy (including boats), sec-troopers still die and this has significant negative impact on camp resources. Also you don't get any reward, but this is probably intentional.

9
Bugs / Re: Hostile force fields
« on: May 28, 2024, 05:14:49 pm »
Cryogenic barrier is also affected by the same issue.

Maybe if the hostility is reset at the end of turn, this won't occur?

10
Suggestions / Step on transition tiles when "Alt" is pressed
« on: May 25, 2024, 12:24:07 am »
Currently, if you clicked on a transition tile, you'll go to the next zone. It is only possible to stay on these tiles without transition if you don't have enough action points (on harder difficulties) or there's an "invisible" tile next to it.

There's a way to step on certain tiles that can't be clicked (when they are behind objects such as force fields) when "Alt" is pressed (not very obvious and not present in key bindings). Maybe if you press "Alt" or some other key (reverse highlight), transition shouldn't occur.

11
Bugs / Re: Nexus cabinet overlap
« on: May 19, 2024, 09:18:42 pm »
If I remember correctly, this is the only one place where they are lined up like that; in other areas they either have some space between them, or stand exactly one after another on separate tiles, which seems to prevent it. (For example, in JSHQ armory).

12
Bugs / Nexus cabinet overlap
« on: May 19, 2024, 08:23:33 pm »
This cabinet in the shooting range on level 7 overlaps the other one if you walk too close.

13
Bugs / Minor clipping issue
« on: May 19, 2024, 05:44:20 pm »
Some bones and offerings on a stone table in xpbl_h11 (in the cave where Bænkräster is) are displayed on top of character model when walking very close.

14
Bugs / Some bisons have no sound
« on: May 19, 2024, 04:16:23 pm »
Looks that there's no sound if you click on cows next to sørmirbæren milkmaids in their villages, while grazing bisons make some sounds. They also aren't marked on map.

15
Bugs / Re: PC walking through non traversable tiles etc: Thread
« on: May 19, 2024, 02:34:34 pm »
This tile with the table (xpbl_c12) can be walked on. Could have been fixed along the way, but wasn't mentioned anywhere

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