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Messages - yako

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1
Bugs / Water Treatment facility ventilation shaft minor bug
« on: December 04, 2025, 07:03:24 pm »
You can pass through this hidden ventilation shaft with and without clicking on it (no collision for the wall).

2
Bugs / Dreadnought issues
« on: December 04, 2025, 11:22:54 am »
If you have equipped a psi headband with extended slot(s) and used one or more slots, you'll need to place abilities to that slot again after you dismount the dreadnought.

Rocket explosion does not use explosion animation and uses fire graphics instead.

Certain feats probably shouldn't work, for example fancy footwork for drill attacks. Gunner's high for minigun attacks should heal your character health instead of the dreadnought durability.

3
Bugs / Matriuss Ludenlof boat Junk jets
« on: December 04, 2025, 11:00:03 am »
There are two jets marked as protected (red-hand). You will be attacked if you try to board them but no one will care if you collect their parts. You can also tow them away using Freighter without anyone noticing.

4
Bugs / Re: No sound when searching/opening containers
« on: December 04, 2025, 10:55:09 am »
Near player house

5
Bugs / Misbehaving rathounds
« on: December 04, 2025, 10:50:55 am »
These rathounds don't revere the Rathound King regalia (they still attack others normally if you flush them using the valve in the control room).

6
Bugs / Grenade Launcher ironsights should stack
« on: December 01, 2025, 09:13:54 am »
They don't have any quality and should stack like other small-size weapon attachments.

7
Bugs / Locust hive, pulsating roots kneecap shot
« on: December 01, 2025, 09:04:45 am »
Kneecap shot works on locust hives and pulsating roots in the mushroom forest. They don't have knees though.

8
Bugs / Re: Map zoom glitch
« on: November 30, 2025, 04:13:34 pm »
The same bug also affects surveillance monitors, peek through ventilation shaft or curtain and spying endoscope.

9
Bugs / Re: Pick up an item through wall
« on: November 30, 2025, 04:03:12 pm »
In Sørmirbæren village

10
Suggestions / Change Rapid Fire behaviour for Heavy Duty weapons
« on: November 19, 2025, 10:18:31 am »
The feat works for machine guns, miniguns, and dreadnoughts, but the AP cost is 150% of the burst attack (sometimes more than 50 AP). Maybe it should use less AP than a burst for these weapons, similar to dreadnought without the DLC.

11
Bugs / Minister Percival minor bug
« on: November 17, 2025, 07:43:40 am »
If you failed to steal something or attacked but did not kill him in the Core City church, he will still be present in the Institute later, and will be hostile (which I suppose is intentional). What's not intentional is that he appears in the same state when you left (with unexpired status effects and missing health). For example, he somehow made it back to the Institute as an icicle:

Also, all tchortists turn hostile when you exit the lecture hall, even if he didn't see you.

12
Bugs / Invisible mindshroom in compound cave
« on: June 18, 2024, 10:18:15 am »
It is not visible after it regrows.

13
Bugs / Gunslinger returning "your" items
« on: June 16, 2024, 07:15:54 pm »
If go back to Upper Underrail from Compound, he'll return "all of the items you gave him" even if you didn't give anything. He gives you his own suit, goggles and batteries.

14
Bugs / Boutique basement bugs
« on: June 15, 2024, 02:43:52 pm »
Trap door can be detected with high perception, and it's possible to go down with high stealth without provoking anyone. If remove curtains and go back, Rag will have this "dialogue" even if he didn't see you and you didn't talk to him before (he is probably supposed to say it only when he is in the basement). The hatch itself is also bugged, and if try to close it, you'll end up in the basement, but it will be closed when you go back.

15
Bugs / Re: Faulty plasma sentry event minor issue
« on: June 14, 2024, 03:33:16 am »
Lu-b34
I remember that after reloading autosave and initiating dialogue without bumping, it left to the north after repairs. Also, stealth is not necessary, it's triggered when dialogue is initiated when the bot stops for a second after it bumps on you.

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