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Bugs / Re: sluggish / laggy input in Wine/Linux, input events sometimes get lost
« on: November 01, 2024, 03:20:40 am »
OK, I fixed the problem by using DXVK.
The game now feels much snappier and the input delay is gone.
It is still strange though, because I have played other .NET games like Magic Arena without DXVK, and there is no real difference if the game has low minimal specs. Somehow apparently DXVK was not working for me, because Underrail uses 32-bit Vulkan, despite the game running in the same 64-bit Wine prefix, where DXVK works in for all the other games. This is why it didn't come to my mind to check for missing 32-bit vulkan packagages in my distribution. And I assumed DXVK had a bug with Underrail specifically, as it was rarely ever mentioned as necessary for the game to work properly or mentioned at all by people who gave Underrail a "gold" rating with Wine/Proton.
Anyway, sorry for the false alarm. End of story: Underrail doesn't work well without DXVK.
The game now feels much snappier and the input delay is gone.
It is still strange though, because I have played other .NET games like Magic Arena without DXVK, and there is no real difference if the game has low minimal specs. Somehow apparently DXVK was not working for me, because Underrail uses 32-bit Vulkan, despite the game running in the same 64-bit Wine prefix, where DXVK works in for all the other games. This is why it didn't come to my mind to check for missing 32-bit vulkan packagages in my distribution. And I assumed DXVK had a bug with Underrail specifically, as it was rarely ever mentioned as necessary for the game to work properly or mentioned at all by people who gave Underrail a "gold" rating with Wine/Proton.
Anyway, sorry for the false alarm. End of story: Underrail doesn't work well without DXVK.