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Bugs / Pipeworking "zone transition failed" error [log] [save]
« on: November 02, 2024, 09:22:16 pm »
I'm around 50h in and this happened to me. Tried reinstalling, disabling auto save on transition and deleting config file.
I checked the save from 25h before and Rig loads without errors. Probably savefile got corrupted and that's due to my bloody mobile computer spitting bluescreens at me while I elected to ignored the problem.
However, I attach link to WeTransfer with last 30 save files. "1" is the one I checked no to be corupted in the rig area after the incident occured.
If someone could check the checksum which is the last save that was not corrupted. Alternatively check if those saves give errors on your Rig too.
I'll paste error log and link to save files below. Thanks
ht tps://filetra nsfer.io/da ta-pac kage/2c1A foAY#link
remove space^
Game Version: 1.2.0.19
Error: System.Exception: Failed to load locale 'XPBL_RIG2 - The Rig'. ---> System.IO.InvalidDataException: CRC w stopce GZip nie jest zgodny z CRC obliczonym z danych zdekompresowanych.
w System.IO.Compression.GZipDecoder.Validate()
w System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
w System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
w System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count)
w en3.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
w cb1.GetItemCompressed[T](String name, Boolean throwOnMissing)
w blt.a(String A_0, dn9& A_1)
w blt.xw(be5 A_0, Boolean A_1)
--- Koniec śladu stosu wyjątków wewnętrznych ---
w duk.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
w blt.xw(be5 A_0, Boolean A_1)
w d5v.aq0(Boolean A_0, Boolean A_1)
w eyx.b4(e5i A_0)
w btb.d(e5i A_0)
w b8g.a(e5i A_0)
w b8g.b(e5i A_0)
w b8g.adr(e5i A_0)
w btb.f(e5i A_0)
I checked the save from 25h before and Rig loads without errors. Probably savefile got corrupted and that's due to my bloody mobile computer spitting bluescreens at me while I elected to ignored the problem.
However, I attach link to WeTransfer with last 30 save files. "1" is the one I checked no to be corupted in the rig area after the incident occured.
If someone could check the checksum which is the last save that was not corrupted. Alternatively check if those saves give errors on your Rig too.
I'll paste error log and link to save files below. Thanks
ht tps://filetra nsfer.io/da ta-pac kage/2c1A foAY#link
remove space^
Game Version: 1.2.0.19
Error: System.Exception: Failed to load locale 'XPBL_RIG2 - The Rig'. ---> System.IO.InvalidDataException: CRC w stopce GZip nie jest zgodny z CRC obliczonym z danych zdekompresowanych.
w System.IO.Compression.GZipDecoder.Validate()
w System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
w System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
w System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count)
w en3.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
w cb1.GetItemCompressed[T](String name, Boolean throwOnMissing)
w blt.a(String A_0, dn9& A_1)
w blt.xw(be5 A_0, Boolean A_1)
--- Koniec śladu stosu wyjątków wewnętrznych ---
w duk.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
w blt.xw(be5 A_0, Boolean A_1)
w d5v.aq0(Boolean A_0, Boolean A_1)
w eyx.b4(e5i A_0)
w btb.d(e5i A_0)
w b8g.a(e5i A_0)
w b8g.b(e5i A_0)
w b8g.adr(e5i A_0)
w btb.f(e5i A_0)