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Messages - Dismas

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Builds / Re: Versattility build, common Questions
« on: December 12, 2024, 09:23:22 pm »
Alright, after 200 hours playing this beautiful masterpiece of a game, I must say that yes, you can absolutely do versatility build knife+pistol. Should you though? Nope. The game allows you to go that way, but you will do better specializing on either melee or guns and not combining them together. It can work though, but only as one of the two (melee or ranged) to be shallow investment with inferior effect. I though I would like pistols more, but after testing both paths, knives were a lot more fun. If you pick up throwing (which you absolutely should) you will perform well both in distance and melee.

Thank you guys for all your input, it did helped me forge my own path.

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General / Re: Coretech Tactical Respirator
« on: December 12, 2024, 09:03:09 pm »
Alas, you cannot kill coretech npc (aka Frowning Guy) without consequence, since area in the Institute is controlled, so everyone will aggro you, no matter how much stealthy you are. Also, while almost every coretech NPC have tactical respirator, they do wear it, so no chance you can pickpocket it, you would have to kill them to loot it. Only way how to get one of these without massive bloodshed is joining Coretech.

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Builds / Re: My attempt at a Shotgun + Claymore build
« on: November 25, 2024, 04:20:38 pm »
I see, so the main problem are feats, not skill point investment, that versatility feat provides. In order to scale damage till late game, you have specialize in one direction to pull it off. Even if you have extra 100 points to each (melee/guns), its the feats that are making it work. That's kinda shame, but understandable. In all games something like versatility build either means specializing is not required, therefore making broader build is better, or specialization is required and if so, no versatility build will ever going to work.

No disrespect toward the game or those masochist that made it work on dominating. I guess I will listen to advises here and on reddit and avoid versatility altogether.

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Builds / Re: Versattility build, common Questions
« on: November 25, 2024, 12:50:06 pm »
Thank you, this is very helpful. One more question though, why SMGs and not handguns? Is it rate of fire or anything else that gives it an edge?

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Builds / Re: My attempt at a Shotgun + Claymore build
« on: November 22, 2024, 03:47:31 pm »
Any chance you might update your link for this build? I am afraid what you posted does not show up any link to calculator.

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Builds / Re: Versattility build, common Questions
« on: November 21, 2024, 12:05:43 pm »
 This is exactly what I was looking for, thank you mate. Yep, I agree with int and will. But I am afraid I hopelessly made my mind about versatility and I know you are right, but I really want to try it. But you helped me made my mind about how- since stealth would be very useful, I will take it and weapon wise go for guns and knives, since they both profit from dex and require little strength. While shotguns and swords sounds cooler, but there is little overlap things that I can utilize. Throwing is a must, especially crafted grenades.

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Builds / Versattility build, common Questions
« on: November 20, 2024, 04:34:22 pm »
Hey guys. I've finally did it and bought this game. Based on what I watched/heard about character creations and leveling, its easy to mess it up, so I wanted to consult with those who already walked this path before. Here is what I have in mind:

I would start with few things I would deemed essential for what I want in this build. First- yes I have every intention to craft my weapons/gear. For the cornerstones I see grenades/throwing (to be able to deal with wide variety of enemies and hordes), traps (mostly for the disarming capabilities), chemistry for drugs and handmade explosives, melee (undecided between knifes & swords,), guns (undecided between shotguns & pistols), in general undecided between lock-pick and hacking. I don't really intend to increase my speech options (if I have some points to spare, maybe mercantile), no intention to go stealth (unless you guys would advise me against it) and spent whatever I can spare to temporal manipulation for them buffs. From the prime stats, I believe intelligence and dexterity should be high. with some points to strength & willpower in minor capacity (endurance too, but that is obvious).

I know this does not cover all of it, but it represents what I wanted to make this build about. I am still messing with calculator to see what numbers I can put in, but I don't have ingame knowledge/experience which would better explain to me what to look for and what looks good on paper, but in reality it would be of little to no use. Of course I would be glad for any and all advises you have for me.

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