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Messages - Antalos

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1
So, I'll share my winning tactic for the Newton rescue mission.
Enter the area in front of the bunker, see the first beetle, move away from it, then throw a grenade at the end of the beetle opposite it, activate stealth mode, press Enter (to enter combat mode), and then press Spacebar while the beetles run to the same spot where the grenade exploded. They will remain there until you exit combat mode, but even after you exit combat, they will still wander nearby.
In the bunker, immediately enter stealth mode, close the doors leading to the storage room deep inside the bunker, then kill the lone beetle in the next room. Then, set about 15-17 traps near the doors, leaving yourself a path in front of the door. Open the door and, while stealth mode, set more traps. Once all the approaches are set with traps, wait for one of the bugs to step into one (or somehow provoke it into doing so). Once that happens, the fun begins! Grenades and Molotov cocktails are the best gifts for those damned cockroaches! And if you have a firearm, don't hesitate to give these little bastards one.
Good luck!

2
Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« on: December 21, 2025, 06:35:46 pm »
Personally, I believe the Domination difficulty level should live up to its name, dominating and challenging less experienced players. However, as with more experienced players, this mode shouldn't be too friendly, but should instead continually offer increasingly sophisticated countermeasures against unbalanced formations, forcing and training players to think tactically and giving them the satisfaction of winning in this mode they deserve. Therefore, I personally agree with the changes in the new patch that increase the difficulty of this mode  =)

3
Builds / Re: Real Victory
« on: December 21, 2025, 06:27:58 pm »
Happy Holidays !!

4
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« on: December 21, 2025, 03:05:46 pm »
My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?

5
Development Log / Re: Dev Log #74: 10-Year Anniversary Update (1.3)
« on: December 20, 2025, 10:32:31 am »
Overall, the results of the balance update can be summed up in the following phrase: "The weak will be overcome by fear, the strong will catch the thrill."   8)

6
Development Log / Re: Dev Log #15: Steam Page Launch & New Gameplay Video
« on: October 30, 2025, 08:30:42 pm »
I was very intrigued by the statement "work on Underrail 1" =))

7
Bugs / Re: Enraged beetles cast bilocation on each other
« on: October 30, 2025, 08:26:52 pm »
Ahaha, this is funny at least

8
Development Log / Re: Dev Log #14: Low-Tech / High-Tech Rifles
« on: October 19, 2025, 06:47:32 am »
Styg, are you planning on introducing plasma pistols too? By the way, I was wondering if it would be possible to create a rapid-fire plasma weapon similar to a submachine gun?

9
Development Log / Re: Dev Log #13: New Crafting UI
« on: September 29, 2025, 01:29:02 pm »
After hundreds of hours of playtime and weeks of sleepless nights in the underrail, sometimes you can get stuck in the crafting process, searching for the right recipe when there are so many of them. So, the idea of ​​adding a needed recipe to your favorites is a very useful solution, thanks Styg!

10
Suggestions / Re: Stronger Faceless Infusions on DOM
« on: September 13, 2025, 03:21:16 pm »
Hey, not everyone can work normally in DOM mode, and you still ask to increase faceless xDD

11
As soon as I saw the fistfight build on the theme of domination, I immediately knew that you live this game and are serious xD
Seriously, thanks for your work!

12
Development Log / Re: Dev Log #11: Bartering and Inventory Tetris
« on: May 14, 2025, 09:02:01 pm »
- "Every character will start with 8x8 inventory grid"

Am I right in thinking that a character's strength won't affect the number of slots in their inventory? Just the total weight they can carry?

13
General / Re: Make a mushroom doughnut
« on: May 08, 2025, 03:33:18 pm »
Cooked human meat. Roasted, simmered, served with Chianti - whatever, as long as consuming it should count as cannibalism. It's always miffed me that lurkers have no 'unique' cousine on them or anywhere in their territory, just human hearts and brains in freezers (seasonal candies do not count). I was really stoked to unknowingly become addicted to human meat in NEO Scavenger, and would be just as stoked in Infusion.

Come to think of it, the Tchortist admission interview even brings up human meat consumption, yet no option to actually do it exists...
Hmm, something's wrong with you, buddy...
Wrong? He's spilling the facts. Imagine, medium rare thigh with garlic sauce, mmm, niiiice  :)
Oh, I don't like garlic sauce xD
Of course, I'm not a fan of exotic lurker cuisine -_-

14
General / Re: Make a mushroom doughnut
« on: May 07, 2025, 09:29:35 pm »
Cooked human meat. Roasted, simmered, served with Chianti - whatever, as long as consuming it should count as cannibalism. It's always miffed me that lurkers have no 'unique' cousine on them or anywhere in their territory, just human hearts and brains in freezers (seasonal candies do not count). I was really stoked to unknowingly become addicted to human meat in NEO Scavenger, and would be just as stoked in Infusion.

Come to think of it, the Tchortist admission interview even brings up human meat consumption, yet no option to actually do it exists...
Hmm, something's wrong with you, buddy...

15
General / Re: new player content checklist?
« on: April 23, 2025, 07:23:21 pm »
Listen to the underrail veterans, bro, and just follow your heart =) In the end, a person learns from mistakes.

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