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Messages - redimposteramongus

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General / Re: What is a good amount of money to have?
« on: January 03, 2025, 09:22:09 am »
go to foundry, there is a questline there. after the questline is finished you get access to top end crafting materials that every single build in the game can take advantage of. the catch is each piece will set you back 3000 stygians, and you will most likely need more than one set.

another money sink is furnishing your home in core city after a megacorp questline but its mostly decorative.

jetskis also cost a lot, with the most expensive one being 25,000 stygians if i recall, and collecting every single one will use up to 100k if you dont have anything invested into mercantile. just keep stacking the cash bro its fun to look at big numbers.

2
General / boots and damage resist scaling
« on: January 02, 2025, 12:32:31 pm »
the wiki shows damage resistances and quality scaling for every material type in the game, but only for armor and not boots.

is there a way for me to know how much damage resistance each material of each quality gets but for boots? maybe some kind of multiplier derived from the value used for armor calculations? ditto for stuff like high density foam padding.

i cant open my game and test for myself because of work reasons (and i wont be able to for several weeks) but i still want to aggressively map out my build and chart every single stat on a spreadsheet because i have brain worms LOL. someone please help me out here, thank you.

3
General / Re: how does rounding work in this game?! (armor sloping)
« on: December 29, 2024, 03:17:58 pm »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO   :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

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General / Re: how does rounding work in this game?! (armor sloping)
« on: December 29, 2024, 11:43:53 am »
2x specced Armour Slopping will yield 27%. I played a similar build but with spikes so I would know.

On a side note, putting three serrated blades on a suit of metal armour won't provide three separate chances to apply a bleeding wound. The number of serrated blades only increases bleeding damage, not the chance to apply more bleeding wounds per hit, so if the idea behind the build is to inflict as many bleeding wounds as possible triple serrated blades will be mostly pointless.

thank you thank you thank you.

>no 3 separate bleed procs, just makes the bleed stronger
does it at least bump up the base proc rate then? i might reconsider my build if it doesnt  :'( :'( :'( :'(

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General / how does rounding work in this game?! (armor sloping)
« on: December 29, 2024, 02:09:13 am »
context:
planning my second run. i want to use reach the minimum AP cost per punch while using metal armor + 3x serrated blades because i want to run a funny [taste for blood] + [vile weaponry] setup. so with [nimble] and [armor sloping] i can get super steel (45 -> 29) armor and 3x s.blades (3*3) to 38 total armor penalty, but with [nimble] that is still (38 - 15 = 23) over the [lightning punches] threshold of 20, so i want to hit the threshold via spec points. here comes the big question.

1st method: 3x spec into [lightning punches] (very straightforward)
2nd method: 2x spec into [armor sloping] 1x spec into [lightning punches] (subject to the whims of arbitrary rounding, but preferable since i get to squeeze move points out with [fancy footwork])

[armor sloping] 0x spec: 45 * 0.65 = 29.25, wiki says the final value the game uses for armor penalty is 29, cool. this also gives me some insight to how underrail reaches this number via rounding.
roof -> *impossible*
floor -> possible
nearest number -> possible

[armor sloping] 2x spec: 45 * 0.61 = 27.45!!!!!! does this go to 28 or 27?!
floor -> goes to 27, this is what i want
nearest number 1st method -> 27.45 first rounds to 27.5, then rounds to 28, this makes taking 2x [armor sloping] spec bad (this is how rounding is taught in schools where i live)
nearest number 2nd method -> 27.45 rounds to 27, this is also fine by me (this is how a computer does rounding... i think)

this game is so incredibly inconsistent with rounding (ex. ap costs are roofed) it kind of makes me nervous to build on a razor thin margin like this LOL someone please help me out. its so funny that if it was 27.44 or less i wouldnt have this headache. or if i can simply put 3x spec into armor sloping

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