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Suggestions / Re: [DLC]Biomancy Psi school
« on: December 05, 2025, 06:43:52 pm »
Suggestions for feats.
1 - Virus - Your biomancy psi powers also make the target diseased with a virus, taking 1 point of constitution damage.
2 - Poisonous trap - All traps that you deploy are poisoned
3 - Lasting poison. Bio DoT lasts two more rounds(exclude deadly poison)
4 - Deadly poison. Bio DoT act faster (exclude lasting poison)
5 - Heartseeker - If your Venon Bolt deals more than 50% of the target full hp in damage, the target dies. Specialization can reduce to 30%, also increase DoT time by 1 round like Cryogenic Induction.
6 - Acid emission. Toggle to make your next Venon Emission imbue your knifes/crossbow bolts with acid instead of toxic. Excludes : Acid blast
7 - Acid Blast. Toggle to make your next toxic blast acid. Excludes Acid emission.
What you think?
1 - Virus - Your biomancy psi powers also make the target diseased with a virus, taking 1 point of constitution damage.
2 - Poisonous trap - All traps that you deploy are poisoned
3 - Lasting poison. Bio DoT lasts two more rounds(exclude deadly poison)
4 - Deadly poison. Bio DoT act faster (exclude lasting poison)
5 - Heartseeker - If your Venon Bolt deals more than 50% of the target full hp in damage, the target dies. Specialization can reduce to 30%, also increase DoT time by 1 round like Cryogenic Induction.
6 - Acid emission. Toggle to make your next Venon Emission imbue your knifes/crossbow bolts with acid instead of toxic. Excludes : Acid blast
7 - Acid Blast. Toggle to make your next toxic blast acid. Excludes Acid emission.
What you think?