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Suggestions / [DLC]Biomancy Psi school
« on: Today at 07:11:14 am »- Suggested lore :
Quote from: in game lore
Biomancy emerged from abandoned BioCorp mutagen research, specifically Project MORPHEUS-β, an attempt to create remote-controllable biological soldiers. The project failed—test subjects degenerated into feral mutants—but researchers discovered an unintended side effect:
Certain subjects developed the ability to psychokinetically stimulate, reshape, or accelerate biological processes in their own tissues and in nearby organisms.
These reactions weren’t “magic” but the result of a newly-identified psi-active neurotransmitter, BioPsi-γ, produced only in brains exposed to high mutagenic concentrations.
When the Institute of Tchort scavenged MORPHEUS-β documents, they realized these abilities strongly echoed Tchortist regenerative phenomena and the behavior of Tchortlings, whose bodies spontaneously mutate in response to psychic stimuli.
Thus, Biomancy is understood as:
The psi-driven manipulation of biological chemistry and morphology, exploiting principles uncovered in pre-Collapse mutagenics and later observed in Tchort-derived organisms.
Nobody “invented” it — it was discovered, feared, and eventually adopted by a few rogue researchers, mutants, and experimental psionics who learned to weaponize their own biochemistry.
Suggested powers :
- Venon Bolt
- Caustic bolt
- Toxic blast
- Venon emission
- Regen
- Adrenaline
- Toxic Cloud
- Colossus
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