Thanks a bunch man. I made a viable build! Yay!
I think you're completely right on force user, I'm finding forcefield more and more useful, and while I don't use punch all that much I understand it can be a great tool for those tough battles.
Fast metabolism is neat, but not crucial, I think. Though perhaps better than Nimble, you may be right there. Psychostatic electricity didn't impress me either, so I may drop those two. I like the neural stuff, don't want to drop that.
As to crafting, I dropped tailoring a bit as you suggested, and dropped BOTH lockpicing and Hacking. If there are no secret areas or such that need it higher, I'm going for 115 effective with both. Containers don't have anything truly crucial, and not being able to open a few will hurt my OCD but won't actually hurt my game
I bumped Mech a bit as well, but I'm not sure what I'd need it for, unless I'm going for Super Steel plate in my vest in which case I'd need it a lot higher.
Just for completeness sake, my new build:
https://postimg.org/image/wgycd0t0z/Again, thanks for the tips!
Now I'm starting to be tempted to try out an energy weapon/grenadier build as well