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Messages - Zonermaxxer

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General / Re: Getting 2 items from friendly factions
« on: August 17, 2025, 09:59:47 am »
Thanks. I'll try to experiment with that.

2
General / Re: Getting 2 items from friendly factions
« on: July 05, 2025, 10:30:27 am »
If you have TC you can enrage minister Percival and his Tchortist friends and they might kill a JKK guard. But don't count on it.

Sux

3
General / Re: Getting 2 items from friendly factions
« on: July 05, 2025, 09:43:54 am »
1. Short answer no, long answer yes

And what is the long answer?

4
General / Getting 2 items from friendly factions
« on: July 05, 2025, 09:26:51 am »
Can I get JKK Tactful Jacket while not being part of JKK (and not being vilified by Core)?

Can I get Death's Grin while still being buddies with pirates?

5
Builds / Re: Melee & Gun hybrids?
« on: July 04, 2025, 08:58:12 pm »
The only legit build Ive ever seen that combines melee and guns in a way where you actually use both is a strength-versatility heavy metal build.  It has quake or balors in one hand, and an lmg or minigun in the other.

This is probably one of the most promising ones. Versatility heavy guns (tank) build seems to be able to achieve more ranged skill than a non versatility-one, and having a clean-up weapon that doesn't ruin "Heavy Metal" maybe not technically required, but sure as hell appreciated. As far as I know, however, heavy guns don't have melee penalty, do they?

Not having access to Concentrated Fire seems like a big hit to minigun's single-target perfomance, however. And Heavy guns do have some (seemingly) nice specs that will have to be sacrificed into Versatility.

Still, build sounds solid.

I would say the opposite, why use the smg? But yeah like I said, its vanity, if you were playing and building optimally you would only ever use one.

Pretty much it. Skill allocation of Versatility SMG build can allow for some knife play and vice-versa, but knives require a lot of feats to get going. If you do get those feats, however, they become so good that off-hand SMG will sit there for vanity and those 2-3 Sea Wyrm fights in mainland that you can't melee.

6

And yes Assault rifle is the all-round strongest weapon in the game so you will be fine on DOM (I hope).


There is no Hope, only misery... I'm in a weird place where Hard plays too easy to be enjoyable, but dominating is annoying to pull trough no matter the build. Thank you once again. Your guides are goated.

7
A nitpick but why "Simple AR Tank" features Ambush feat?. Do you drop Tungsten Armor endagame for something lighter? (I assume it's a tungsten armor build because of 9 strength). Or part where it skips evasion justifies the feat by itself, even without crit boost?

And would you consider this build "good"(for Dominating)? I wanted to play ultra-tanky but immovable build and tried LMGs. Damage is bonkers but having to do merchant runs every two rooms to restock ammo is so annoying I kinda dropped the build. But I still want to beat the game as 0 mp guy. Will this build save me some headache?

Also, neither your AR and LMG tanks feature Thick Skull and Last Stand. Aren't those good? I thought Morphine + Last Stand is a goated combo

Edit: Wait, NVM, I've re-read ambush and it should give 20% bonus crit even with 0 effective stealth. Holy hell this feat is overloaded.

Edit 2: I'm asking if build is good for Dominating on build in a a topic that is called "A build (or three) for every weapon (Dominating approved)". Are we cooked, chat?

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Builds / Melee & Gun hybrids?
« on: July 01, 2025, 08:24:09 pm »
So, it's common knowledge that Underrail rewards builds that stick to one form of dealing damage, be it pokey sticks, dakka-dakka sticks or magic sticks.

HOWEVER, Isn't it cool to play badass character that is deadly in every scenario? Of course it is.

Psi-melee hybrids are very achievable, Psi-ranged - less so, but I still can picture a few builds that work. But I can't come up with a build that uses ranged and melee weapon.

Maybe some of you madlads have cooked something up? Even if it's barely viable

Pls no "Akhtually, it's really bad to mix wepaons :'( :-X" posts. Of course it's terrible idea. That's why we are here.

Also, I personally wouldn't consider Versatility builds fitting. Since you don't really use melee weapons with them, melee skill serves only as a loophole for ranged skill. UNLESS there is some hybrid strategy involved, like building up a ton of bleeds with 7.62 micro-shrapnel ammo on Smg and popping it with Taste of Blood & Eviscerate Knife (maybe I'm onto something there?)

9
My barrage of questions continues. On sniper builds, considering you max stealth, isn't specing Snipe ability an overkill? Is it for cool nonspoilerboss one-shot?Or geniunely uselful?

10
Not closely familiar with power levels in this game, but when you explain it like that it makes sense. Definitely trying out that build in the future, looks fun and versatile.

11
Another one: Why pair sniper rifle with SMG on your Ironman build?

I see why snipers benefit from a sidearm, but why SMG in particular and not, say, firearm or energy pistols?

12
Thanks, man. Keep on dominatin'

13
I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.

I have a couple questions:

1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?

2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.

3. How do you level lockpicking? How to determine how much is enough for my build?

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