4
« on: May 18, 2025, 07:03:57 pm »
First of all, hello everyone! Thank you for the wonderful game, which has become one of my favorites!
I completely agree with the fact that under the old system, the game encouraged powerful builds with the ability to inflict a lot of damage in one turn or disable an enemy. Accordingly, builds with stealth and high initiative had a huge advantage in the form of a guaranteed first move. Also, the complexity of Domination gave a certain impetus to the need for such an approach. As a result, there were such forced combinations as: throwing a grenade + Pyrokinesis, etc., which were very effective, for example, against large groups of bandits (around a campfire).
At the same time, builds focused on defense or with low initiative and time-stretched damage (Poisons, Time Distortion) noticeably lost, without having any advantageous advantages.
As a result, there was little tactical diversity in the battles themselves. Therefore, I support the development of the new combat system, in the hope that it will correct and smooth out the imbalance in the balance from the original game.
P.S. I'm sorry for my poor English, I'm from Russia and I used a translator.