Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - drakemallard

Pages: [1]
1
Development Log / Re: Dev Log #11: Bartering and Inventory Tetris
« on: May 27, 2025, 01:42:24 am »
I really enjoyed scavenging/bartering. The treks back and forth were a bit of a burden, but I had my caches near all the relevant merchants, and I had to think strategically about it. My only complaint was that, I really wanted an ability to check merchant demand without first going to a physical location (a major quest reward, not just a basic perk).

If volume becomes a limiting factor, is there anyway we could set up a temporary camp with a depo, and then pay some someone to transport loot from the camp back to our main.  In a similar, it would be cool if ongoing events changed merchant demand in an intelligible way (kinda like they did I pathologic).

This is a long way of saying, the barter system in Underrail is one of my favorites because you allowed us to approach it strategically, if that was what we were into. I get that some people weren't into it and would appreciate a simplified system, but I loved it because it felt more real and made sense in the world.

Pages: [1]