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General / Exploring Underrail's Commentary.
« on: September 12, 2025, 02:18:48 am »
I'm thinking about the question regarding Underrail crafting ethics. If crafted items were to become better than looted gear in every situation, it might change how players interact with the game's economy and their overall behavior. Should the developers consider caps or randomness to maintain the relevance of looted items? Also, it seems the question might be seeking something edgy or thought-provoking, like whether it's fair to let players create "god gear." However, I must be cautious to avoid promoting anything harmful.Formulating a thought-provoking question