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General / Re: Am I Crazy for Thinking Pack Rathound Is Good?
« on: October 12, 2025, 10:34:23 am »
As far as non-combat feats go, it isn't that impactful along with the mercantile feats (Salesman/Major Supplier) sure.
Having more or even infinite supply of stuff doesn't really change how the player is bottlenecked by slots and cooldowns on how much they can use out of them anyhow.
The better question is: How much time are you willing to put into the game to going back and forth between your stash (to resupply/stash stuff to sell later) and a dungeon?
Or how long are you willing to AFK/speedhack with Cheat Engine just for vendor restocks, for the mercantile feats?
In which case, Pack Rathound and Mercantile feats do help out.
Personally I think non-combat feats like them, and some of the stealth ones (ninja looter, interloper, etc.) should be on a subcategory of "non-combat feats" that uses a different pool of feat points instead, with how an entire regular feat points is just too much for them. Also why the heck does Pack Rathound have 10 max spec? Really should just be condensed to max 3 with each spec giving +15 carry instead or something.
Having more or even infinite supply of stuff doesn't really change how the player is bottlenecked by slots and cooldowns on how much they can use out of them anyhow.
The better question is: How much time are you willing to put into the game to going back and forth between your stash (to resupply/stash stuff to sell later) and a dungeon?
Or how long are you willing to AFK/speedhack with Cheat Engine just for vendor restocks, for the mercantile feats?
In which case, Pack Rathound and Mercantile feats do help out.
Personally I think non-combat feats like them, and some of the stealth ones (ninja looter, interloper, etc.) should be on a subcategory of "non-combat feats" that uses a different pool of feat points instead, with how an entire regular feat points is just too much for them. Also why the heck does Pack Rathound have 10 max spec? Really should just be condensed to max 3 with each spec giving +15 carry instead or something.