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Messages - Sarokan

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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« on: January 25, 2026, 01:21:46 am »
That's not a bug. Professor gets kidnapped only if you stay with Aegis (and subsequent negotiations are also the last chance to join the pirates)

Well, is that so? Then the relevant wiki entries are simply wrong and clearly misleading. They state things like “If the player has joined the pirates before the kidnapping, the professor can be interrogated later…” – which clearly suggests that the kidnapping still happens and only the timing changes.

Anyone relying on the current wiki text will expect content that does not exist on this path. It’s about time they fixed this bullshit – I actually trusted the wiki before joining the pirates.

2
Bugs / Interrogate the Professor – trigger doesn’t fire?!
« on: January 24, 2026, 12:40:24 am »
I thought that after many Underrail runs nothing could surprise me anymore. This time I decided to go all-in with the pirates as early and as hard as possible – and something weird happened.

Right after starting Expedition and getting the first mission from the Chief, I went to the Aegis landing bay, killed the guards there, stole an Aegis patrol jetski and went straight to the Grim Jetters to join them. Since then I’ve played the pirate route normally: Cleared the Horticulture Center and the Nexus of Technology, and finished “The Rig Attack”. But the professor’s kidnapping and the pirate quest “Interrogate the Professor” never start. Grim has no dialogue option about the professor at all, no matter how often I talk to him after these locations are done.

Some extra info: At the Aegis base, the landing bay is overrun by natives and the Aegis people there are dead, but the inner camp still exists and both Chief and Professor Oldfield are still standing there like normal, as if the expedition never officially ended. So it looks like the “professor kidnapped” event never starts.

Anyone know if this is intended behaviour, or is it actually a bug with the Expedition / Grim Jetters route?

3
Suggestions / Power Fist: Match Metal Gloves Scaling
« on: December 23, 2025, 09:15:22 pm »
With the recent patch, metal combat gloves now gain +10% damage per point of STR above 5. Power Fists, however, still only gain bonus damage from STR above 7, while sharing the same 16 AP base cost per hit as steel combat gloves.

Because of that, Power Fists feel a bit behind as a high-STR fist option. I’d like to suggest bringing them in line with metal combat gloves by giving them the same +10% damage per STR point above 5.

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