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Suggestions / Re: Custom Difficulty: Let Us Raise Attributes
« on: February 22, 2026, 06:11:09 pm »
Using console commands is not the same as a real gameplay option. Opening the console every few levels, typing in commands and adjusting stats by hand is clumsy, breaks the flow and most players will simply not bother with it.
Custom difficulty exists to put this kind of thing into the front end. We already have sliders for enemy health, damage, experience and level cap. An attribute option belongs in the same place.
That is why I am asking for an official attribute setting in custom difficulty, not a “just use the console” workaround. The console is fine for testing and experiments, but a proper menu option would make these extreme runs practical and attractive for many more players.
Custom difficulty exists to put this kind of thing into the front end. We already have sliders for enemy health, damage, experience and level cap. An attribute option belongs in the same place.
That is why I am asking for an official attribute setting in custom difficulty, not a “just use the console” workaround. The console is fine for testing and experiments, but a proper menu option would make these extreme runs practical and attractive for many more players.