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Messages - FlyingKites

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General / Reasons to raise a lowered base ability
« on: January 21, 2026, 09:22:08 pm »
For example, lowering strength at character creation but raising it at level four or later.

Does anybody do this? I can only think it could be done to have earlier access to some feats and then choosing feats later on after raising those abilities. I take the approach that I am going to ignore those abilities that are lowered.

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Unfortunately I'm going to have to shelve Underrail until I can save enough for one of these 'mini pcs' that are a few hundred bucks. I ran into the post-Junkyard cinematic and the Depot B turf war, and the game crashes presumably from not enough ram.

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I used Lutris to install without configuring anything. It's using Wine. I can turn on legacy shaders and play without these graphical issues which I intend to do, but if I tried that ProtonGE method, then how do I use that alongside starting the game through Lutris?

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Bugs / Re: Invisible pc doll, npcs, items, environment objects
« on: January 13, 2026, 03:13:26 pm »
I've retried Lutris and made sure all the 'OS' prefix were the same, Win7 64 anyway, and discovered that the executable path was pointing to the DirectX for some reason, so I corrected that and am now getting these graphical issues which since it's repeatable, I'll just pursue what fixes were discussed there. I feel that this topic has lost relevance as I've changed installation methods and have my own computer quirks so there is not much use for this anymore. I'll delete later unless there's any objection.

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Bugs / Re: Invisible pc doll, npcs, items, environment objects
« on: January 12, 2026, 06:20:57 pm »
I should download those two Protontricks packages?

I came from Protontricks and Lutris to using Winetricks because Lutris didn't seem to want to use the GoG installations that I had already downloaded for it to install Underrail, and Protontricks seemed to only work for Steam downloads, but keep in mind that I am a noob.
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Edit: So I have made another mistake. I took another look at Protontricks and it still seems to be for Steam, but I tried Lutris and noticed that I can install Underrail without that GoG tab that opens my account, and that's currently underway. I've noticed others saying to use a 32bit prefix which I set beforehand, so I'll report on this afterward.
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I've gone back to Winetricks and added a 32bit prefix to try yet another installation. I have noticed that the installation is much quicker in a 32bit prefix rather than 64 on Wine and Lutris, but with Lutris it seemed doubtful after having to install the dlcs on top of the folder of each previous installation and when trying to run the game a DirectX installation would be prompted and nothing else would happen after that, so I junked Lutris again and am trying Winetricks. It's a huge difference in install time from 64 taking maybe an hour and a half and 32 is a half hour.
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I'm quite lost with these prefixes now. Winetricks 32bit seems to install the game and dlcs just fine but refuses to run the executable.

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All through Mint's Software Manager, downloaded Wine and Winetricks. Installed and run through tricks. AMD A8-6410 with Radeon R5, one of those cpu and graphics quad cores on a laptop.

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Bugs / Invisible pc doll, npcs, items, environment objects
« on: January 09, 2026, 10:00:12 pm »
Linux Mint 22.2 - Winetricks from the Software Manager - Good Old Games installation

So the pc doll vanishes, disappears, and otherwise goes away, when movement is initiated. Items have no pictures. No video options except Fullscreen seemed to be the culprit, but I did not exhaust the menu. I switched to Windowed (Borderless) and the player moves just fine, and item icons returned. :)

I jumped the gun (you know, the saying when a runner begins the race before it was officially heralded) and did not do any playtesting beyond a few floors in SGS, but by the time I made it to the Omega stations it became obvious that the game is unplayable in this state. Not only are item graphics displayed as blank, making it hard to access them, and the pc is invisible when committing an action or during movement, but npcs and quest or transitional objects will also be invisible, such as the generator at Omega, elevators and ladders, and even if I know where they are located the mouse does not interact with anything. At first I was going to tough it out when I thought it was just item graphics and the pc doll glitching out because I notice that I can save and reload and that might replace some of the graphics but not all. That rathound hermit at Omega for instance, there can be no indication of his presence, no mouse hovering notifying anything and no graphics, but he'll still shoot once the area becomes aggro and remain invisible. I hope this is a feature of the paranoia trait, but this is more extreme than what I considered. Oddity xp, 10 perception, paranoia, snooping, interloper, so far: you see where this is going. I'll just set aside the game until I might find something out.

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