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Messages - lichie_lich

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Builds / 10 INT Jedi Knife
« on: Today at 01:21:57 pm »
So, this is my first post here, where I decided to show my thoughts about recent changes to knife builds. This is my first fully custom build, so I want to ask for any advice to improve it.

The main goal is to try double spec points for max crit potential with high mobility and easy craft (which became a little bit harder). This is a glass cannon build and I wish to get the Survival Instincts here, but it costs too much (Ripper and 6 AP swing).

I'm sorry for the link inconvinience, but new profile can't add external links, so add https before it
underrail.info/build/?HgMPBwMDBQoAwqAAwqAoAGRLPAAAwoLChwpQwoIAAAB9AABLKzkxJgAGE05RwoclS1wSPMKzwoV74p2NCOKfjgLio7oC4qe-AuKouwHfvg

Underrail build tool isn't suited for the recent changes, so Ninja Looter is a stub for a Specialist on 16 lvl. Skill points are flexible, you may vary it as you prefer. Spec points are for the general direction, as builder only provides 15 points. Feats to spec: 3 at Lethal Throw first (AP), 4 to Fancy Footsteps, 10 to Cheap Shots (damage), 10 to Critical Power and the last 3 to Recklessness.

Gear is pretty simple: TM headband (Seeker Googles for scouting), infused rathound leather armor for 10-15% crit, infused cave hopper leather tabis for further mobility, doctor's pouch for chewing meds. Main hand TiCr serrated knife with energy emitter (it doesn't break incapacitation from flashbang in a crowd) and knife thrower's glove as off hand just for better Fatal Throws. Crit rate isn't very bright without SI, it's about 65% with focus and HC chips, but multiplier is quite cool and grows each strike from Reaper. Factions are: Free Drones for nail bombs (say hello to almost instant 10 stacks of Taste for Blood and significant Vile Weaponry boost if it's chosen), Core Tech for Energy emitters, which could bring lots and lots of damage without crits (and Jedi sound on swing).

At 30 lvl you can have pretty good constant damage with nice crits and insane mobility (so this build could be more error tolerant), lots of AP and a monstrous appetite for batteries.

There are some doubts about some feats:
* Trading Blindsiding for Vile Weaponry. 15% damage for 2 turns after stealth vs 10-30% for each bleed stack seems quite nice. But I've never tested how good it is in a real battle.
* Change Flight Response to Interloper. Only 15 MP after stealth seems not as good as 25 each turn, but it's more comfortable to play and helps with smoother stealth.
* Abandon Escape Artist for smth damaging, like Power Management (less AP to recharge) or Vile Weaponry

What do you think of this build? I'm eager for some good advice to maximize knife potential.

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