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Messages - RawCode

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1
General / Re: UnderRail and Vista
« on: September 27, 2013, 04:49:09 am »
you shoud replace vista ASAP, it really bad OS.

7-64 and xpsp3-32 both work without issues.

2
General / Re: Respawning - Pickpocketing Inventories
« on: May 25, 2013, 03:19:54 pm »
stealing shoud be harder and harder.

first attempt some loot 10 diff
second attempt sole loot 20 diff

and soo on, this will allow to steal something constantly, but respawned inventory will be usefull only if you booster your pickpocket

3
General / Cant change combat\dialog feed window size
« on: March 25, 2013, 09:28:17 am »
Well, i tried every possible key combination, but still cant decrease size of combat\dialog feed, possibly i doing something wrong.

any help?

4
Development Log / Re: Dev Log #14: Taking from the Rich
« on: March 19, 2013, 12:52:51 pm »
static random where you cant reload to get other result is nice way to find fix this issue.

5
General / Re: Destroying boulders?
« on: March 04, 2013, 11:39:04 am »
it obvious placeholder for map extension, just like hurge amount of sealed doors.

6
Suggestions / Re: One more generic suggestion
« on: January 27, 2013, 11:18:35 am »
Styg
there is no need in exact formulas.
just simple note about what effect what and how.

agi provide bonus to movement points:

increase movement points slightly - BAD
increase movement points by 5 - GOOD

this is not fun to recreate character multiple times just to get this information

same with other skills and attributes.

7
Suggestions / Re: One more generic suggestion
« on: January 24, 2013, 12:32:37 pm »
there is no display outside combat.
there is no info about how max AP is calculated.
there is no info about how will and psy skills affect psy skills damage.
there is no info about how skill AP scaled with weapons.

there is no info about how stats actually affect skills.

and many others "wtf this param does", this is ok for some casual time killers and koreastyle mmorpg, but not turn based RPG.

8
Suggestions / One more generic suggestion
« on: January 23, 2013, 04:15:56 pm »
First of all - game is great, ever at alpha stage, much more better then some games on release.

1) This is turn based game, some calculations is part of gameplay, but, current build does not provide enough data output, not ever possible to check how many AP you character have.
Suggestion at this part - clarify effects of every stat\skill\perk this will provide ability to plan your character without use of external data sources.
Such values will be discovered anyway, but much better when they displayed.

2) Perk list is too hard to navigate, suggestion at this part to merge similar perks into single multilevel perk and show perks at tree.

3) Trading very bad strongly believe this is placeholder for system similar to morrovind

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