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« on: January 29, 2014, 03:24:41 am »
Thought I would make this topic since I had some ideas for some of these things. Anyone else feel free to ad your ideas as well. Maybe we can use this topic to put all ideas for these things to keep it organized and in one topic.
Not sure if any of these things I name are planned but thought I would mention them anyway.
New weapon ideas
-Shotguns - Something I think is missing from the game and could add an extra layer and option for gun users. In theory they might be overpowered compared to handguns and machine guns but this could be offset by having them be more expensive, have lower accuracy, or higher AP cost. Maybe if not too difficult to implement have a feature where it spreads over a certain distance and can attack multiple targets at lessened damage. For instance bewteen 1-3 panels have it hit main target for full damage but at distance of 4-5 panels have it able to hit main target and any target 1 panel adjacent for 50% damage and for a distance of 6-7 panels 2 panels adjacent to main target at 25% damage or something like that. Also have standard and specialized shotgun shells (electric, armor piercing, etc.)
-Rocket or grenade launchers - Should have high Gun, Str, and possibly mechanic prerequisite since they should be powerful and hard to use. Yeah you can just put points on throwing and use grenades but the launcher can provide further distances and not have that cooldown that throwing grenades require. Can also have specialized missiles that can cause different effects (for instance a rocket that explodes toxins on impact poisoning anyone it impacts along with bio damage.)
-Swords - A melee weapon I would like to see and could give a couple more unique character and enemy types. Having that bushido/samurai type or even the knight in not so shiny armor type. Similar to daggers but a little stronger and have a slightly higher AP cost. Maybe even have a perk or two designed for sword users.
-Axes - Another melee weapon that can function similar to a sledgehammer but that can also cause bleeding wounds and do a little more damage maybe at the cost of more AP.
-Spears - Another melee weapon that can pierce more armored enemies and have a distance of 2 for striking. Is 2 handed so cannot wield two weapons or shield.
New Armor ideas (these could also be implemented as armor craft parts to give desired effects to current existing armor)
-Mirror or rubber armor - Armor or armor craft part that has anti-electric properties.
-Blast suit - Armor or armor craft part that is resistant to explosive type attacks.
-Asbestos - Resistant to fire based attacks.
New feats ideas
If swords or axes or implemented
-Behead, decapitate, or executioner for name.
At the cost of double or 1.5x AP can attempt to auto-kill an enemy who is not wearing a helmet.
Others
- Scavenger - Finds 20% more loot and any currency based loot is 10% higher.
- Silver tongue - A 10 point bonus to persuasion and mercantile (maybe intimidation also)
- Vampire - Able to restore 5% of health of dead human enemy based on the enemies max HP.
- Scientist - A 10 point bonus to chemistry and biology skills.
- Engineer - A 10 point bonus to mechanic and electronic skills.
-Block - Melee skill that when turned on can block and unarmed attack at 75% or other melee attack at 50%.
New Psionic ideas
Thought Control
-Mindflay, Chaos, Mindstorm for name - When used on an enemy causes confusion and causes the enemy to attack his friends for 2-4 rounds.
Psychokinesis
-Biokinetic Chain, Biokinetic Levitation - Can move an enemy up to 6 tiles away from their current location and can smash them into the ground for maximum damage or into another enemy at 50% damage to each.
Metathermics
-Boiling blood, Magnus Fever for name - Causes an enemies internal temperature to keep rising causing increased damage each round up to 5 rounds, if the enemy dies during that time they expode and lightly damage any surrounding enemies.
These are just a few ideas for now. I tend to come up with things on the fly sometimes so if I think of anything else I will keep adding ideas to this topic.