1. Press F, to get to abilities.
2. Choose aimed shot/normal attack/any other one
3. Press TAB.
4. Click at the creature.
All this while the creature is moving, and can detect me. Tedious at times.
add "0. Press ENTER to start the fight"
For me, there are couple main areas to improve.
1. Inventory. There has to be a sorting option, which will sort items by group in "Show All" wiew. Besides, if things don't have weight, why some of them (most of the components has this problem) are not merged under one icon with number like, for example, Health hypos. Also there is no option to show only ammo. Another thing - money. I assume, there will be other currencies, but why single stock of it is limited to 999? Maybe removing money from inventory and treating them as kind of stats will help.
2. Wall transparency. TAB-ing in not enough.
3. Story. 15 quests in demo, and only one of them suggests, that there is other "behave option" for player. There are no conflicts between inhabitants of the SGS. If entire game will be like this, then it will be dull like hell.
4. Using player menus should pause the game.
5. Just like
neonesis, I hope, that ventilation shafts and doors in SGS, which now are impossible to open, will have proper explanation.
6. Trading - again I agree with
noenesis.
But my overall rate for "Underrail" demo is 8/10. Engine is stable (if Fallout 1 or 2 has such stable engine...) and graphics - comparing with other indie cRPGs - is ok. Crafting is great thing and figting is well done. For now, I'm much more excited with "Underrail", than "Age of Decadence". Good work, devs