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Messages - JeffTheShark

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1
General / Re: The Ost
« on: December 17, 2014, 04:36:18 am »
Well that's unfortunate. I guess I'll just shell out for it later on when that other gets released, :p

2
General / The Ost
« on: December 16, 2014, 08:15:55 pm »

Hey styg, know you're busy an all that, but do you think there's any chance we could get some if not all the wonderful, claustrophobic, cluttered, or downright mystical songs that permeate the areas in this game? One that come to mind are the caves just south of SGS, which have some pretty good ambiance to them.

3
Suggestions / My beef with 'psychokinesis.'
« on: August 03, 2013, 07:56:20 pm »
So, 'psychokinesis', a name which makes little sense to me considering it has to do with projecting physical attacks, has the description of
'the ability of the user to project mechanical attacks, as well as emit electrical currents and project electromagnetic fields'
Which is bull. The first part is fine, its all well and good, you can use psi powers to project your fisticuffs, but the electrical currents and electromagnetic fields part is where my beef resides.

Which brings me to what my beef is: 'The hell do you mean emit electrical currents and EM fields?'. When I built my first psi character, I saw that and was like 'electrical currents? electromagnetic fields? hells yeah! i'm gonna be shooting lightening at fools!' I was sorely disappointed to have sunk 15 of my precious skill points into psychokinesis, only to be punching people from far away, which in of itself is cool as hell, but not shooting lightening from my fingertips by a LOOOONG shot.

Don't get me wrong, it's a fine school of psi powers, but the description is just misleading, all I would like is for it to be changed to something closer to the truth. I mean, its not a stretch to say 'the ability of the user to project mechanical attacks, as well as emit psionic armor and produce walls to block the enemy.' Which is EXACTLY what the class does.

Sure, you can do that weird shield thing, and the psi wall thing, but thats not electric currents, nor EM fields. For one, an electric current wouldn't do jack shit to block a lead projectile, it would only make the bullets both shock AND put holes in you; for two, an EM current wouldn't do that either, nor would it block toons, like the wall does, because lead, which is what bullets are made of, is NOT magnetic.


Thanks, Jeff.

4
Development Log / Re: Dev Log #19: New Armor Type
« on: August 03, 2013, 05:41:28 pm »
What is the spikes of doom bug?
is that some kind of thing with armor spikes?

5
General / Re: Love the game! + Questions
« on: February 23, 2013, 09:44:16 pm »
also for north here


north is 3

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General / Re: Love the game! + Questions
« on: February 23, 2013, 01:32:22 am »
psi boosters bro, buy em at the doctor, or make them with blueprints, an empty syringe, and a psi shroom. for the vents, if you right click the omnitool or any other tool, such as ammo, it swiches down the list of functions.

7
Suggestions / Re: BACKFLIPS AND UNICORNS AND BROADSWORDS!!
« on: February 02, 2013, 10:14:44 pm »
what? no! im not high! well... there  was that shady looking guy that threw powdery shit in my face... but thats probably nothein- holy crap on a cracker!

8
Suggestions / BACKFLIPS AND UNICORNS AND BROADSWORDS!!
« on: February 02, 2013, 05:37:36 pm »
OK OK not those things PER-SAY but a dodging mechanic, like how in say... Dwarf fortress, someone fires a bow. an arrow isn't SLOW its not a speeding bullet either. so you have a (low) chance for it to miss, and a (skill based) chance to dodge away like the awesome Neo-Esque bad-ass you truly are. something like that based on how fast an attack is, like melee and far away-ish crossbow shots. things like that

and not unicorns PER-SAY but somekind of mutated wildlife that are more iconic. sure theres the rathounds and the burrowers, and the cave hoppers. but what else? the fallout universe had brahmin, bighorners, deathclaws, cyotes, radscorpeons, giant spiders, AND the newest one, new vegas, has added a ludicrous amount of plant life as well, PLUS a huge amound of enemy HUMAN factions, raiders, the masters army, powder gangers, the legion, the NCR, etc. and then theres still the securitrons and whatever else robotic. and thats just one game! this game is a mash up of 15 other sub genres and takes from so many more in spirit, you'd think there were more than large rats and evil slugs to pump full of lead.

and not broadswords pe- actualy broadswords is good! becauase i was gonna say something in between a GIANT SUPER SLEDGE  and a dinky ittsy bittsybaby boo little knify wify and a broadsword fits the bill pretty ok! i mean the other weapon types are well fleshed out. the guns have high powered sniper rifles and dinky baby 9 mill pussy guns. the psy powers have mind rape, then SUPER HOLY FUCK SHIT ASS OH MY GAWD IM MEEEELLLTINGSMAAAAAAASAJSASHDBSH... come to think of it the psy powers could use some balancing too... hmm.... anyway thats my ideas.

9
Site Feedback & Suggestions / the accountlist
« on: February 02, 2013, 05:13:25 pm »
it appears the forum has a pretty bad bottfestation i found out about the accountlist feature; the first 3-4 pages are accounts that have bogus websites and contact information, and are all !abdjflskjbfa type deals. just to let you know.

10
Suggestions / Re: Allowing traders to get new stock?
« on: December 20, 2012, 04:00:24 am »
why not just have a system of 'ok you got to soandso story progression, here is what you can buy now, in a addition to what i had before. think that would work?

11
Suggestions / Re: Pickpocketing
« on: December 13, 2012, 12:39:09 am »
how did you make a cheated char?

12
Suggestions / Re: Stealth Rework
« on: December 13, 2012, 12:03:28 am »
oh yeah, people now can get a few thousand SGS credits before level 2 by stealing from a few choice areas, like a mad dash before they are fully discovered. namely, engineering, medbay, a few others too.

13
Bugs / Re: Game crash upon 'New Game.'
« on: November 02, 2012, 10:50:57 pm »
what? no? i don't know? i cant log in as administator, i can only request elevation for specific actions such as R-click 'run as admin' or trying to create a file 'you need admin access to do this' and clicking continue. but i cant do either of those, OR using proporties


EDIT: yes, my computer profile IS in admin, but i still get the hangup on new game, so i dont know how to fix.

14
Bugs / Re: Game crash upon 'New Game.'
« on: November 02, 2012, 09:35:08 pm »
(i hope this isn't necro...) but i have this problem, but when i open properties and go to the bottom and click 'advanced' (im on vista) the check box for 'run as admin' is greyed out and i cant do anything about it. and when the other person asked, you didn't give an answer, so tell me one?

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