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Messages - Taggart

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1
General / Re: Gas the drones...what are my options?
« on: September 21, 2019, 11:20:00 pm »
I know it's a bump, but it seems relevant to keep ITT. (Also, no spoiler tags? Or did I overlook them? Tried 'suspicious' tags but didn't work).

I just did the "gas the Free Drones" and wanted to point out that if you can stealth (before planting the gas), there is an

SPOILER  SPOILER




exit keycard on a shelve near the cat, so you can sneak to get the card before planting the gas and thus not have to kill anyone. In total there seems to be three exit keycard spread between the shelve and 2 NPC's.  Also, there is a 2XP Protectorate Can Oddity you can sneak and get w/o any killing (but not reachable after gassing the place w/o turning Mutant).

2
Suggestions / Re: Additional teleportation rift please
« on: September 21, 2019, 11:07:00 pm »
Agreed that a rift for Fort Apogee would be nice and seems "in character" with the others.

Sure, there's the rift just outside the Institute of Tchort. But there's also a rift for basically every other major location. Fort Apogee feels like it got left out or overlooked.

3
General / Re: Deep Caverns Mutagens (spoilers)
« on: April 27, 2016, 02:49:17 pm »
2. If you head north from Caerus Residential, it's the third building to your right. Right after the big intersection with the broken-down tunneler. The canisters are on a desk inside.

That's it!   I got 'em :)

But.. not quite exactly by finding them there.

Turns out, I haven't crossed north from Caerus to that zone in quite awhile (usually I head east or west from Caerus, then north), and I had a loot stash on the ground in Caerus right at that north transition that I had forgotten about (and overlooked in my triple-checks) - and they were in that stash! 

Thanks!

4
General / Deep Caverns Mutagens (spoilers)
« on: April 27, 2016, 02:03:18 pm »
(Note: Most spoilers in black-font - highlight the text to reveal - hopefully I didn't overdo it <g>)

Alright, I'm having a devil of a time with the mutagen "puzzle".

There are two mutagens I've not found - ( Echo-4 & Solis-1 ).

So, I can't help but wonder if those two mutagens have sequences that would be useful.

According to the wiki, those are each located as follows:
Quote
This mutagen reagent can be found inside one of the buildings in Hollow Earth. A wall must be destroyed to get inside.

.
Well, I've triple-checked basically the entire Deep Caverns, and as far as I know, I have destroyed every wall necessary to access every blocked off area (although not literally every single wall - which is not strictly necessary to get to everyplace - because multiple walls may gain access to a common area), and I still haven't found those two reagents.

I've even scanned for unmarked but destroyable walls; and well, I missed them if they exist
.
.

My hacking and lockpicking are sufficient that I've opened the 130 & 135 containers; and they're not in them.

I have neutral access to both Cytosine Outpost & Talos Outpost; and in them I've checked those red-hand-marked containers that I can without getting caught - so, some but not all of them. There are rooms in each place that I haven't gotten into because I can't without being seen (which brings hostilities).

My questions are:

  • Is the wiki correct? Or, like the mutagen compound sequence itself, are their locations randomized for each game?
  • If it is correct, does anyone know specifically where they are?
  • If it isn't correct, is it possible they're in those locations or containers I haven't accessed for reasons noted above?

5
You'll be down there awhile..

Before you get too far into it - consider going back to a save before you went down the elevator.

You may very well want some of your best gear down there - and before you go (particularly if your house is equipped with appropriate workbenches) is one of the best time to craft your good gear (and take it with you).

6
General / Re: Regarding the Gauntlet
« on: April 25, 2016, 03:03:14 am »
Certain death:
Sliding door room(YOU WILL DIE.)

Well, not if you save-scum and figure out where the key is; and then run it just for the key and then from there straight to the exit - that isn't a sure-death situation (I survived).  :)

7
General / Re: Lost in the Deep Caverns, where to go? (Spoilers)
« on: April 25, 2016, 02:58:58 am »
I'm trying to "climb through" the pulsating root in order to return to the turret map. However, the game says I cannot interact with the object during combat. Do I have to defeat everyone before I can get out? That will be a losing battle I fear.

You may have already figured this out, since it's be awhile from when you posted; but just in case (or for someone else)..

You don't have to defeat everyone (in the zone). But you do have to defeat everyone that can see you. Then, you may have to endure up to several turns of no action (until the fight mode ends). Then you can climb.

8
But I digress. 10s transition time seems very slow. I'm seeing about half of that even on a box with a slow dual-core CPU and no SSD, while a faster PC with SSD has about 2-3s transitions with autosave on. You could try disabling autosave on transition if you don't mind losing autosaves, slow saving might be the culprit.

Just wanted to chime in to say that, yes, turning off Autosave (and thus relying only on your own manual saves) allows for much quicker transitions.

I have found that, while I started playing with Autosaves on (and keepig the previous one) - after I got used to the game it seemed better to just go with manual saves (because I don't really need to save at every zone transition).

As far as Autosaves being, basically, one step too far; I'm used to that from plenty of other games.

As one example, the S.T.A.L.K.E.R. series works that same way - and so it's better there as well to rely on manual saves instead of the autosave.  I tend to think of these things as a game-engine limitation (the save being "triggered" by an event; after which the "one step too far" save is the only option). That said, it would be nice if the save occurred one step earlier. But it's just something I've learned to live with, over the course of my "gaming life".

9
Bugs / Re: Allies becoming hostile because of incendiary grenades
« on: April 25, 2016, 02:18:02 am »
If fires didn't trigger hostitilies, you could use molotovs or exothermic aura to assassinate pretty much anyone without any consequence.

I agree with that - if the AI got caught up in your "effect radius".

But if the fire is already laying there on the floor, and an otherwise unaffected AI chooses of their own volition to step in (or through)it; then it seems like it should be "on them" for voluntarily doing so; and thus not start hostilities.

After all, it could be around a corner where they didn't see you throw and didn't know there wasn't already a fire there.

Might just be a quirk that we have to accept - but to me it logically makes sense that way.

10
Bugs / Re: Traps + skills like Electrokinetic Imprint bug
« on: April 25, 2016, 02:14:01 am »
I've also noticed that. Think I meant to report it myself as a possible bug; but forgot.

It's kinda weird; and why I think it's a bug is because you don't have to be on the trap for it to happen - but merely within the casting range.

Maybe the Electrokinetic Imprint electromagnetically "attracts" the trap to you and it gets pulled to your body and triggers. Maybe...

11
Bugs / Re: Barrel without name/label at Foundry
« on: April 25, 2016, 02:11:01 am »
There are many many such "unmarked containers" in the game.

I've screen-shotted a whole lot of them (every one I've found; which is 18 so far, including in DC).

At first I considered reporting them as a bug - but after finding more and more, decided I like them as a "feature" (as a reward for the observant player, even though most of them contain "average" loot - but some do contain good loot and/or an Oddity).

So.. I've never reported them.

Only the devs could say for sure they are a bug or a feature - but I like thinking of them as a feature.

12
General / Re: Underrail wiki?
« on: April 16, 2016, 03:24:06 am »
I created a "panorama" JPG image of all of the "Original Report" & "Important Dates" dialogs (after having gotten caught not remembering or having noted the answer to a question about it when I could not get back to that location to look it up).

The "dialogs" are not whole game-window captures - they're just rectangular snips of the dialog boxes.

As it might be useful to others, is it something that has a place on the wiki?

The "good" quality image is 1029 x 8671 size=2.8MB.
The "30%" quality image is 1029 x 8671 size=630KB.

(Both sizes too large for these forums, so.. no attachment here)
(A "4%" quality image is the highest QL my IrfanView can make under 128KB; and is nearly unreadable).

13
General / Re: Lenox quest
« on: April 13, 2016, 09:44:35 pm »
Been awhile since doing this - but iirc I confronted the suspect (which has multiple options).

I don't remember for sure - but, is it something you've tried?

14
Bugs / Deep Cavern - King from above
« on: April 13, 2016, 09:24:16 am »
I was expecting to run into the Rathound King in the Deep Caverns :)

Anyways, some grammar here:

word: 'discrespected' should be 'disrespected'

missing word: '.. so for that he must demonstrate what happens the mighty Rathound King gets discrespected[sic]'

'.. so for that he must demonstrate what happens when the mighty Rathound King gets discrespected[sic]'

v1.0.1.4

ref attached

15
General / Dude and Deep Caverns (SPOILERS)
« on: April 13, 2016, 08:22:32 am »
The Dude in Rail Crossing sends you to get him a stash of Mushroom Brew...

So I'm in Deep Caverns, reading logs in the Caerus Residential Apartments.

There's an apartment of a Dr. John Dyson. He's involved in joint research with Dr. Bianca Helting in the "fungal forest project". She's an expert of mycology.

She refers to Dyson as "Dude" in one of her logs. There's other references to 'Dude' in other logs.

So you have a Dr Dyson aka 'Dude' doing research in a fungal forest, and the Dude in Rail Crossing wants mushroom brew.

Same person? Is Dr Dyson the Dude? If so, that makes him a lot older than he looked in Rail Crossing.
And also more than 'just a strange dude in Rail Crossing'..

Hmmm.., interesting..

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