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Messages - Yonaiker

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Builds / Re: Is a Psi Hammer build possible?
« on: July 30, 2019, 12:33:48 am »

This is a variation of my Berserker build on vanilla game completed in Hard, this one focuses on mobility and wrecking enemies mainly by Bone Breaker aided by electrokinesis, the points on chemistry and electronics are for gas grenades and taser.

I forgot the exact critical chance since it was almost 1.5 years ago I made that playthrough but it was approximately +65% on the right circumstances, for gear I used:

Head: Blast Balaclava
Armor Suit: Infused Pig leather armor for the added health bonus (It fits my build theme)
Weapons: Super Steel Sledgehammer / Shock Sledgehammer for robots
Boots: Infused Siphoner Striders

Builds / Re: What will be your first build in Expedition and why?
« on: July 14, 2019, 02:14:09 am »
Psychosis Temporal + Thought, as secondary I'm stuck between chemical pistols or shotguns, hoping there are unique armor suits in Expedition now since I don't want to touch Tailoring for a time being.

General / Re: foodstuff price puzzle
« on: December 22, 2018, 11:39:23 pm »
Haven't updated the game yet but for me food was bit OP but cheap, if I remember correctly at certain area in DC one character tells you Underrail is suffering from low levels of food (I think? I could be wrong about this part) and of course that's why food can be somewhat expensive and thus the price increase, but I'll be damned if I eat lake mushrooms, Jon's Specials all the way if was a proper consumable.

Not playing for like 2 months and half, considering to start a new game and now this trailer shows up, it was so great I've decided to wait until Expedition comes out, I can't wait to try the naval arsenal at our disposal.

Only have a insignificant question, do we have a chance to name our jet skis?

General / Re: I wish I had more skill points
« on: December 10, 2018, 09:35:36 pm »
I've never had issues crafting end-game gear unless you have been playing with an INT 3 character? jack of all trades build definitely will have a hard time but are doable. There are workbenches that help you to craft high quality gear once you finish certain quest chain in core city.

General / Re: Post your experiences with the new Dominating difficulty!
« on: November 21, 2018, 01:26:16 am »
Welp I finally managed to finish my Dominating playthrough with a subpar psi-unarmed build, there are very unsavory areas I wish not wanna return ever, a shame the final boss turned out to be a cakewalk but the optional one was plainly impossible so I decided to eat the pride and turn in the McGuffin, maybe I will take another ride in Expedition... maybe.

Builds / Re: Hook me up with Energy/Chem pistol build please
« on: September 28, 2018, 03:18:57 pm »
IIRC it was something like this:

S: 5
D: 8
A: 3
C: 8
P: 8
W: 3
I: 5

Builds / Re: Hook me up with Energy/Chem pistol build please
« on: September 28, 2018, 02:29:13 am »

This was my chem/energy build I played and finished on one of my Hard oddity playthroughs, my usual guns for most situations was a Acid blob pistol and a Plasma pistol which melted most of the enemies I faced, but of course crafting the rest of the guns is a must depending of the type of foe. As for gear here was my setup.

Head: NV Seeker Goggles. Because crits make everything fun.
Armor suit: Sturdy Riot Gear + Super Steel Sheet + Super Steel Shield + Blast Riot Overcoat. I planned to use regenerative vest but I got better results using a sturdy vest for the Survival Instincts feat.
Boots: Infused Mutated Dog. I found the acid puddles annoying and in some cases detrimental in certain situations, if you don't mind them you can switch to Infused Pig boots.
Belt: Advanced catalyzing belt. Self-explanatory.

Some points of throwing to use grenades more reliably, another to biology until I reach to 50 to craft focus stim and mercantile to get better parts but you can pick another skill depending of your playstyle.

As for noise, I think I had moments where both make enough sound to attract attention, you can make your first acid blob pistol as you step on junkyard, I found a laser pistol in Depot A but it was very rare.

General / Re: Steam Score Woes
« on: September 21, 2018, 03:24:05 am »
Recently we've been having a bit of trouble with Steam reviews from people with... um, questionable gaming abilities and we took a hit to our "recent" score. This usually happens after big sales which attract... um, a more diverse crowd, but this time it's particularly bad. So if any of you guys owns the game on Steam and enjoys it, we would greatly appreciate a positive feedback to bump up the score to its rightful place. Don't get overzealous and do something against the Steam TOS, though. Thanks.

I'd say UnderRail has been designed for a niche audience, I don't blame them, the game mechanics would discourage the average gamer to play and don't wanna spend time to learn by constant trial and error.

Will leave my review soon.

Other Games / Re: Pillars of Eternity!
« on: July 01, 2018, 06:28:46 pm »
Did anyone tried secong game?
Is it better?

Pretty good like the first, I've finished the game and it has a lot of replayability value in my case for the class combinations, IMO the only downside was the spells and abilities are completely the same from the previous one (a few with minor changes to fit the game's engine) but nevertheless it is good so far, having your own naval ship and its management is a nice addition, also it is actively receiving patches, improvements without much delay along with new content.

Development Log / Re: Dev Log #58: Environments Preview
« on: June 29, 2018, 09:21:19 pm »
At this rate Mid 2019 is the release date, calling it.

Regarding the landscapes, looks like a trip back to Bioshock Rapture City, it only needs the Rivet Gun to make it perfect.

Bugs / Coretech Warehouse mission
« on: May 28, 2018, 05:44:56 pm »
There is one type of Mercenary (knife wielding user) which some of them appear as an invisible entity, you can't target them since they don't have a model but coretech allies can damage them without trouble, they still use hypos and perform their abilities (crippling strike) but it don't affect you at all.

Unfortunately I forgot to save the game and post screenshots just in case but this has happened to me at least in two playthroughs.

General / Re: Does the doctor feat work with a regenerative vest?
« on: May 15, 2018, 05:33:32 pm »
If so, I'll be taking it over fast metabolism on a sledge juggernaut.

According to the feat description it states "health restoring medications", as in health hypos, bandages and regenerative mixtures. I haven't tested if it works with non-medicine sources as that vest but I'd say you should take Fast Metabolism since it affects generally all healing received.

Suggestions / Re: Unique weapons 'Refurbishing' idea
« on: April 27, 2018, 09:23:00 pm »
I agree the idea of getting an improved version of the unique weapons since the game favors in all aspects crafting over buying or acquiring gear, I really like to see something like this in Expedition since I'm beginning to loathe craft everything in most of my playthroughts, IMO I'd ditch the Mercantile requirement to upgrade the gear and just pay the boost, or perhaps add a weapon requirement skill check in addition to the monetary prerequisite.

I only play in Normal mode since I'm not that hardcore enough to try the hardest difficult level but makes me wonder...

How tough are the Lunatic levels, specifically one when you have to retrieve the Tchortist figurine and the other when you get your first assignment from Mediant Samuel.


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