Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Megabiquette

Pages: [1] 2 3
1
Other Games / Re: NEOScavenger
« on: November 24, 2016, 03:22:22 pm »
Yeah it's a pretty neat game. The only complain is the game become too easy once you have a Tactical Armor Vest by either killing a guard or (if you are lucky) found a dead guard.
Oh yeah? I found the game really interesting but could play it more than a few days because of the difficulty.

2
Bugs / Re: Allies becoming hostile because of incendiary grenades
« on: April 29, 2016, 06:24:34 pm »
Bumping my own thread.

The same happens when using the acid chemical pistol, making it useless when fighting with allies.

3
Bugs / Re: [SPOILERS] Stolen Rail Crossing Train
« on: April 23, 2016, 12:14:49 pm »
I encountered this as well.

4
General / Re: Your House (in Core City)
« on: April 23, 2016, 12:13:26 pm »
Why leave your stuff in your SGS room? It won't be stolen.
I leave mine on the floor in the merchant district of Core City, in front of the gun shop, that's where I sell most of my loot.

5
Bugs / Jake Quicksilver questline not firing
« on: April 22, 2016, 02:58:24 pm »
I've completed the 3 quests and the next one is not firing.
According to the wiki and researches I made on forums there's the quest about the foundry prison that you need to do in a certain way to access the Azif quest. I killed everyone in the prison because I had no other choices (due to autosaves while leaving the prison making Foundry guards hostile to me) and it seems like this is the "wrong" way to do it.

What's the point of having different options for the quest if only one is legit while others end the questline?

6
Suggestions / Re: We should be able to craft W2C and JHP ammo
« on: April 21, 2016, 06:18:54 pm »
The idea came when I was fighting bladelings. It's really hard to get a good stock of W2C rounds.

By the way, you should raise the oddity drop of the bladelings. Got bored after killing like 25 of them and only getting 2 oddities :(

7
Suggestions / We should be able to craft W2C and JHP ammo
« on: April 21, 2016, 03:58:02 pm »
Because why not?

8
Bugs / Re: The Glitchlet
« on: April 19, 2016, 08:43:13 am »
I sometimes have the same problem with burrowers, gauntlet or not.

9
General / Grenades! Frag vs HE
« on: April 16, 2016, 09:59:01 am »
Hi, I'm finishing my third run (finally manage to go through DC without ragequitting, yay!)  and I realised even tough I always carry both types of grenades I always use frags.
I guess HE have their uses but reading the description I have the (false?) feeling frags are better.
So questions to the vets: against which kind of enemies do you use HE?

10
Bugs / Re: v1.0.1.9 bug on skill level up screen
« on: April 14, 2016, 04:55:33 pm »
Yep but I can't see what my final skills are unless maxing them.
Am I the only one with that issue?

11
Bugs / v1.0.1.9 bug on skill level up screen
« on: April 14, 2016, 03:28:19 pm »
Since the last hotfix I leveled-up and on the skill screen the + and - buttons overlap the skill points that are in parenthesis.

12
General / Re: Aliza Boudreau
« on: April 14, 2016, 09:43:42 am »
Yeah her shop looks like a train wagon. Missed her on my first 2 games as well...

13
Bugs / No xp for the protectorate Epione Lab mission?
« on: April 13, 2016, 12:45:30 pm »
I'm talking about the oddity system. I guess that's a bug as every mission grants you xp when you finish them but I think that mission has no xp reward. I finished both this mission and the renegate mission at the same time and only 1 xp was shown in the log.

14
Bugs / Allies becoming hostile because of incendiary grenades
« on: April 12, 2016, 08:12:43 pm »
I experimented this in the Arena against burrowers. I threw a magnesium grenades at the critters, setting a fire. None of the other gladiator were hit, but as soon as my melee ally went into the flame to do some close-combat they both turned hostile.
That's kinda logical as I'm the one who threw the grenade that was the source of the fire damage but I feel it shouldn't work this way.

Thoughts?

15
General / Re: Heavy armor + sledgehammer = non-viable?
« on: April 12, 2016, 12:22:17 pm »
Thanks for the replies but I gave up and restarted with a knife user.
I thought the damage dealt increased with the quality of metal used when crafting but it stays fairly low, I'm a bit disappointed.

Pages: [1] 2 3