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Messages - gh0stwizard

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1
Bugs / Combat ends automatically in front of incapacitated targets
« on: June 09, 2023, 08:09:33 pm »
Title. I threw flashbang on my 1 turn then do reloading and waiting of cooldowns. On my second turn the combat STOPS, I am getting the enter combat penalty/cooldown, then the initiative re-roll happens! This is not how "a combat-oriented game" should work! If I want to stop combat, I can easily press "end combat" key/button.

Why the game decides what I want to do?! Maybe this is stealth-oriented game? No, because stealth does not work in DC! Stealth does not work on jet ski! Maybe it is social game? No, because Faceless don't help you to defeat the final boss (meanwhile there is TWO dialogue options about this).

If take into account random **** which happens everywhere, the game just loud as hell to player: eat ****, eat ****, eat ****, eat, eat, eat. MUHHAHAHAHAHA.

Please, fix this at least in your next game!

2
Further investigation shows + concluding all facts:
1. Acid Pistol gains only On Hit dmg bonus. Q160/SP0: 260% for 2 turns; with SP10: 350% for 2 turns.
2. Fire Pistol gains only duration bonus. Q160/SP0 set on fire to 6 turns; with SP10: 9 turns. Overall dmg for Q160 is about 70% per turn.
3. Cryo Pistol gains ... ta-ta-ta ... duration bonus of -MP effect. Q160/SP0 slows up to 14 turns and -10MP; with SP10: 18 turns and the same -10MP.
4. 7 SP of Cooked Shot dmg is equal to 10 SP of Mad Chemist for Q160 Acid Pistols: 135% (Cooked Shot) * 130% (Q160/SP0 On Hit effect) = 175.5% vs 175% of Q160/SP10, e.g. 350% / 2 turn = 175% per turn. Plus, Cooked Shot in most cases has greater chance to entangle victim.

In end, Cooked Shot specialization is better than Mad Chemist's one.

3
Suggestions / Re: Renegade soldiers Protectorate quest
« on: June 06, 2023, 07:50:04 am »
Very funny to hear that. Especially in contrast with "don't kill Phreak, you're loot goblin, bla-bla-bla".

My counter-suggestion: give nothing if you do bloodpath with renegades. Yes, nothing, zero reward, no XP, no oddity, no USD, nothing. This is true hardcore.

4
Suggestions / Re: Additions for Sure Step and Doctor plus 1 new feat
« on: June 06, 2023, 07:38:56 am »
Normally, I don't dedicate 1/3 of my precious inventory space to fucking caltrops, same goes for traps. Because I am not insane to waste my time setting up Mannerheim lines, and I can win fights without spamming that shit over the entirety of the area.
This is exactly my point. Translating your words to normal language:

"I do mess with caltrops. I don't care what their intended purpose. Fix them ASAP, devs! I'm derailed and I want Sure Step to be super-duper-cool! Muhahaha."

Well, I'm waiting your next post about "Improve Pack Rathound feat. It should give +10% defense or +10% attack dmg, because it's useless. Fix it ASAP, devs!".

P.S. Instead of freeing space for loot you keep caltrops like they are plasma grenades III, so rare and so expensive. This explains everything. Plus, you don't understand that as some like fishing, as others like set up traps and caltrops before a fight. The fact that you don't understand this and don't like it, does not make caltrops & Sure Step bad. It's just another gameplay, another feeling. Nobody asking you to love such tactic, but your disrespect does nothing to improve it.

I suppose that 3 spec points of Sure Step is just a bug. There is should be 5 points with 100% avoidance of any bear trap (or at least only yours). The game is already full of random, 60% of avoidance only brings more random. More random is equal to more save/loads. No need to bring overcomplicated cooldowns s**t. 5 spec points or even 10 would be good for those who loves traps mumbo jumbo just to avoid your own bear traps.

P.S.II. As of Doctor specialization. Due the fact that on DOM health recovery is halved, this feat become useless on Hard+. It should provide exact amount of bonus health points, not the percent based. Even more, it would be better if feat itself also gives exact number of health points. On DOM, this 25% is equal to 12.5%, and spec point gives 1% (of intended values, e.g Normal). Very funny. In other words, for bandages, feat should give +5 health points, +0.4 per specialization point. This would make sense even on DOM. For health hypos you may calculate yourself. Or simply for Hard+ bonus should be 50% for feat, 4% per spec point, may be in that way this would be easier to make changes in the code.

5
Suggestions / Re: Additions for Sure Step and Doctor plus 1 new feat
« on: June 05, 2023, 06:07:03 pm »
I don't know everything, but I know enough to understand which gear I need for any given encounter, which fights I want to play fair, which fights I could cheese, and which fights could be skipped entirely.

I don't understand what's your point here, I just want some feats to be a little less skippable. I don't ask to remove them, or rework or anything, I want them to be expanded.
You know nothing, John Snow. The problem is in you. Like most of situational feats, all people would like to pick up Sure Step just for free. But you found the issue in it, meanwhile most people are fine with it. Dig in yourself instead, take a red pill or whatever. Start thinking!

Normally you cover whole zone with caltraps or narrow spots only, like you do with traps. There are a few open space maps, where you may try to kite enemies as some told you. But in fact, this may work only on Normal-. On Hard+ except melee characters there are thick tin cans with shotguns, fireballs, grenades, etc. All they will shoot in you while you do a clown show with kiting.

Plus, you are "hardcore" player, as you think, yes? Well, you don't know that caltrops like any throwable object suffer from random pheewww 3 tiles away from the target point. Aha and what then? Aaah, right. Sure Step is bad.

6
Suggestions / Re: Additions for Sure Step and Doctor plus 1 new feat
« on: June 05, 2023, 07:12:37 am »
Basic mutant dog leather armor is enough to resist 90-100% of damage from acid puddles. If my build uses another armor suit as main, sure, I would pick SS, but puddle immunity does not make it OP, it just covers minor weakness of acid pistol.

Only melee builds really benefit from caltrops immunity, everyone else just don't need it. And usually, agile melee characters have a ton of MP anyway, melee tanks can wear metal boots and don't move much, so SS rarely comes into play. It is still useful, but you can live without this feat.
No comments.... You don't know the game. There is AI "hole" when using together caltrops + gas/napalm grenades. Enemies just run away and stop combat. Considering the fact how cheap caltrops and gas grenades it is the best thing ever.

You may run as chempistoler at volcano field with full 100% resistance to heat.
You may wear best anti-cold suit in Skyrim Tower and use your chempistol against death crawlers.
You may wear anti-slow tabis and deal with nasty spiders in DLC: there are different situations, including vs both creepers and automatons at the same time. Wear Telsa armor to get maximum of fun.

But no, you know everything. You wear mutated dog armor and struggle. May be mutated dog armor is bad, and Sure Step is not, hah? Actually, you may get the best custom anti-acid suit only from Sea Wyrm skins...

7
Suggestions / Re: Additions for Sure Step and Doctor plus 1 new feat
« on: June 04, 2023, 08:49:08 pm »
Sure Step is OP, as one said: you don't know its niche.

Try a chempistoler build with at least 80% of all battles. The ability to wearing ANY tabi boots is OP, especially in DLC, e.g. tabi 25% bio resist + CAU Suit + Core Tech Respirator = 100% bio resist.

Specializations of most feats are sucks, tbh. So, if improve something, then change most unused specializations in the way that they will be comparable in usefulness as Critical Power, Quick Tinkering, etc.

8
Suggestions / Re: Phreak's Glove
« on: June 03, 2023, 07:06:37 am »
Also Tchort is not a human(s). It was once, but not anymore.
Who give you a right to judge? Period.

Man, you don't know the lore of the game. Ask Faceless + Six in DC, they will tell you everything. Tchort is the experiment, he itself is a combination of dozen people. He speaks (like tribals) only with whose he wants to speak.

Next, Six is a cyborg, and you do whatever he wants to. Faceless are humans, like muties (they say this as white letters on transparent window to you). And they say that Six is not of their kind. He is the alien. You trust alien. You do whatever Faceless want to.

Next, Dude's words "A Connor". The direct reference to Terminator...

In the end, you blindless killing machine and nothing more. As I said before. Phreak is just a cherry on top of the cake.

The game does allow pacifist, with the exception of the big mushroom in the forest and the end boss.

Ah, this is pointless. Either you + Kekus forgot what's the real pacifist run or never played in Fallout 1/2. Watch this and stop saying that Underrail allows pacifist run (at least put pacifist word in quotes):

https://www.youtube.com/@SecretAdept/videos

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Suggestions / Re: Phreak's Glove
« on: June 02, 2023, 10:33:01 am »
With the addition of Phreak's questsline, you don't need to kill fucking anyone (sentient) in this game, except final boss.

>In the end, our hero is even worse than CAU
You mean, your character is worse than CAU. You are using meta knowledge to get the most profits, so why even bother thinking about morals?
1. The game does not allow a pacifist run. Enrage is offensive ability and it does not make enemies to become your friends (e.g., it works the same as shot from a tranquilizer with rabies ampule).
2. This is the game. But all games teach something, in this case kill innocent people. Among the bonuses the glove is top-notch fist weapon. There is no other fist weapon with similar effects. So, if you are so cool. Show me how you beat the last boss with 5mm pistol from the start on DOM! Yes, no magic s**t, only this crappy pistol, that's all you have. It is RPG! Plus, you can't kill any muties, they are humans. You can't kill dogs, they are humans too. More than that the last boss is a human too (many humans to be precise). LMAO. So, that's all, you're lost.

Even more, psi beetles also humans, wish you or not. They have brain and do the same magic stuff as your lovely character does. Phew-phew, ice shards, phew-phew, fireballs, phew-phew, bilocation, etc. You can't kill beetles too then.

Going by this logic, you can't kill rathounds. They are humans too. You can't kill robots, they are humans too. Why then there is an option to persuade the robot, hah?  Needless to say, Detritus is a human, so all tchortlings are humans. So, how exactly you did beat final boss without Enrage and the stuff above, hah?

10
Suggestions / Phreak's Glove
« on: June 01, 2023, 07:28:53 pm »
After years the game is looking very simply:
* Tribals - annihilated for oddities (oddities!!!).
* Muties in waterways facility - annihilated without any reason. They just like do jumping on jet skis and this has no soul of Fallout!
* Phreak - annihilated, just because of the damn glove. Yes, because even Q164 shields do require Electronics 169. Okay, war never changes, but what is the war against Phreak?!

In the end, our hero is even worse than CAU. At least last one fight with their enemies, instead of doing brainless kills.

Suggestion: Phreak should leave his glove on the table near by his laptop after completing all his quests. Poor soul even doesn't drop an oddity. Or nerf it and remove its all crafting bonuses (by your own plot he even doesn't believe in usefulness of Haxxors...).

11
General / Waterways changed or did I miss smth?
« on: May 30, 2023, 05:06:31 pm »
As far as I recall, in 2022 or 2020 it was possible to ride on a jet ski in Mushroom Cove. Now it is impossible. Was it a dream or waterways has been cut off?
I have read all recent release notes, there is only "minor map changes".

12
Suggestions / Re: This Gorsky guy knows no fear
« on: May 28, 2023, 12:07:29 am »
Pure random + specific of your build (not enough initiative to deal with pyromancer first) + probably level issue.

IMHO, it's a bad/worthless idea. The goal is that all situations should be unique. You say, "will almost always start by getting intimidated", and? The game is built around your character, not Gorsky. Otherwise, why he needs your support? To watch the show?  8) And what next? Give him immunity to fire? Then, give him immunity to cryostasis?

IMHO, you should deal with this quest on 25+ level. It's the side quest without any dependency on it. Plus, you may grow up your team by taking Mykola and Dan.

--

As of "story". Don't be naive to believe every word  ;) Gorsky, Zone Rats (rats afraid of fire), Protectorate, Free Drones, they all smooth talkers. Master Eiden is the only respectable man  ;D

13
Suggestions / Improve Psychokinetic Chain
« on: May 25, 2023, 01:39:51 pm »
1. It converts all electricity damage to mechanical one, widest resistance/threshold amongst everything (creatures, humans, robots).
2. It has limit up to 125 damage with 315 effective Psychokinesis skill.
3. It has one of the worst cooldowns, 12 turns. It is already a huge downside/penalty. The worst has only Locus-Focus, but it is OP in contrast with the PK-chain.
4. It cannot crit, thanks to the limit. Second worst of all penalties.

Suggestion: remove the damage cap entirely, so 3k crits from energy pistols would be converted to 1k mechanical dmg in the chain links. Or give it better cap scaling. There are not so many encounters where 10 people/creatures/robots stay close enough to each other.

P.S. Please, don't tell me about fist builds, fist builds don't rely on PK-Chain at all (or much), they rely on stuns & incapacitations. In current state PK-Chain breaks incapacitations. yet another downside.

14
Bugs / Epilogue and ending screen bugs
« on: May 24, 2023, 09:44:25 pm »
I fought and won the battle vs last Faceless. All text in screenshots below is a lie. Very-very-very disappointed (not of course, but just strange feelings).

Explanations of screenshots:
1. I did not give the cube to Faceless.
2. The same as above. Actually, the game doesn't have an option to beat Tchort with Faceless support (sic!), but this would be great  :'(
3. This question is irrelevant for the epilogue.
4. No, no, no! Six took the cube from me in the elevator!

15
Bugs / Arke Master Control Console dialogue bugs
« on: May 23, 2023, 07:25:09 pm »
1. Nice scrolling (enabled everything except Hollow Earth).
2. Nice information without "Back" button.

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