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General / Re: My first gunner build
« on: September 09, 2017, 11:43:37 pm »
Right. Will 5 was chosen just to avoid malus to resistances. I'm regretting it now. Int 7 I guess it was a noob mistake: I took Armor Sloping and I like the fact I can still walk around, but I guess I could have used those points better.
I'm level 7 right now, I dumped my first stat point into STR (which is now 8 ) and my brand new metal armor is behaving just great. I crafted 2 AR, with two different barrels so that I can make use of both 7.62 and 8.6m bullets and my damage is really great right now.
My concern so far is related to the fact that there are 4 other stat points I can get and I'm unsure how to use them. If I put another point in STR it would be just to be able to wear the heaviest metal armor but it seems a waste for a non-melee character.
And if I want to bring CON to 10 to get Thick Skull, I'm going to leave PER at 7 which is not great for a ranged character.
In the end I guess high PER is more important than Thick Skull, so I think I'll leave CON at 7, but I'm still thinking if that 1 more point to STR is useful or not
I'm level 7 right now, I dumped my first stat point into STR (which is now 8 ) and my brand new metal armor is behaving just great. I crafted 2 AR, with two different barrels so that I can make use of both 7.62 and 8.6m bullets and my damage is really great right now.
My concern so far is related to the fact that there are 4 other stat points I can get and I'm unsure how to use them. If I put another point in STR it would be just to be able to wear the heaviest metal armor but it seems a waste for a non-melee character.
And if I want to bring CON to 10 to get Thick Skull, I'm going to leave PER at 7 which is not great for a ranged character.
In the end I guess high PER is more important than Thick Skull, so I think I'll leave CON at 7, but I'm still thinking if that 1 more point to STR is useful or not