Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Frin

Pages: [1]
1
General / Re: My first gunner build
« on: September 09, 2017, 11:43:37 pm »
Right. Will 5 was chosen just to avoid malus to resistances. I'm regretting it now. Int 7 I guess it was a noob mistake: I took Armor Sloping and I like the fact I can still walk around, but I guess I could have used those points better.

I'm level 7 right now, I dumped my first stat point into STR (which is now 8 ) and my brand new metal armor is behaving just great. I crafted 2 AR, with two different barrels so that I can make use of both 7.62 and 8.6m bullets and my damage is really great right now.

My concern so far is related to the fact that there are 4 other stat points I can get and I'm unsure how to use them. If I put another point in STR it would be just to be able to wear the heaviest metal armor but it seems a waste for a non-melee character.

And if I want to bring CON to 10 to get Thick Skull, I'm going to leave PER at 7 which is not great for a ranged character.

In the end I guess high PER is more important than Thick Skull, so I think I'll leave CON at 7, but I'm still thinking if that 1 more point to STR is useful or not

2
General / Re: My first gunner build
« on: September 01, 2017, 02:03:47 pm »
Thank you. Yes I'm going full AR with maybe sniper rifle. It's a good point about HP. Should I put more points into Con then, like 10?

I'm also taking thick head to mitigate stun effecs

3
General / My first gunner build
« on: September 01, 2017, 12:14:17 pm »
I'm creating my first character ever. I'd like to focus on guns, crafting and persuasion and leave PSI out for another run. I'm satisified with the stats, but I wondering about the 8 skills I need to use.
Anyway, stats are something like this

7 to Str (to be pumped to 8 later)
3 Dex
3 Agi
7 Con
5 Will
7 Int
Perception: all the rest of the points. Main stat.

In terms of skills I was thinking about:

Guns,
Persuasion,
Hacking,
Lockpicking
Electronics,
Tailoring
Mechanics,
Chemestry+Biology (half points each per level up)

Of course I'll be wearing heavy armor. I'm a bit concerned about the 3 Dex, since I already have a penalty to movement (due to heavy armor) and adding another 10% loss is not great, so I guess I could take a point of Perception and put it there.

As for the skills, I like persuasion since this is already a combat focused game, so if I can avoid some of it, it's a welcomed possibility. And I'd like to explore crafting as much as possible.

Do you think this build is viable? Is it fine to split points between Chemestry and Biology, or I should just pick one and keep everything maxed?

Pages: [1]