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Messages - ItsChon

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General / Re: 30-40 hour beginner's review (very long and intense)
« on: December 16, 2021, 09:48:17 am »
Cool story bro. I guess you're just not as tough as you'd like to think you are if you got reamed this badly. Literally every critique was hilariously shit.

2
Suggestions / Re: Biocorp Utility Outpost #6 [Spoilers]
« on: December 16, 2021, 09:11:45 am »
Beautiful work, though I'd argue that it would be a shame to have the mystique of the surface ruined by describing it.

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Suggestions / Re: Idea for riot armor in Infusion
« on: October 11, 2021, 10:17:49 pm »
Just tweak shields a little more and Riot Armor will be just as viable as all the other builds. There are many different changes that can be done as have been suggested ITT.

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Suggestions / Re: Area suggestion for final update
« on: September 28, 2021, 07:51:00 pm »
Well the plan would be for a new dungeon to have these features. It could work for the Omega Station tbh. The bodies of old Omega civilians and soldiers that were killed during the war. Scavengers and so on. Could be a great addition that would be different from the usual combat filled dungeons. Abyssal Station Zero was great for the precise reasons mentioned above.

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Suggestions / Area suggestion for final update
« on: September 27, 2021, 09:24:26 pm »
The idea came to me after I had cleared Utility Station 6. I connected the cables, opened the doors, and recharge the Industrial Robots to clear the station of all the Lunatics. Afterwards, what was left was a mess of a station filled with patrolling Industrial Bots, Lunatic bodies, Oil Spills, and some loot that was left behind. That's when the thought of someone walking in on all this came into mind. What if a group of scavengers or a single badass similar to me was also going looting for supplies/loot/etc. It's cool to imagine someone walking into an area that my character had been through, and getting to see the destruction and death I left in my wake.

So, I had the idea of a dungeon where the character walks in to see its already been cleared (bodies on the floor, ruined cameras, patrolling robots that are half health and were turned on by someone similar to our PC), a group of scavengers in the middle of looting/scavenging the dungeon as well that confront the player, or a group of scavengers/loots that are in the middle of fighting over a dungeon.

I think this would be an interesting piece of world building that would really make the world feel alive. I don't know where this could be implemented, or if this could be perhaps added to an existing dungeon, I think it would be a great addition to the game.

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General / Re: Diedrick and Ryl random event
« on: September 20, 2021, 07:28:33 pm »
Where did you see Diedrick in Core City? I accepted the 200 Charons so I wonder if he'll be there.

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Other Games / Re: Suggest RPGs for new player
« on: September 14, 2021, 05:03:05 pm »
The IE series has some quality RPGs, though I'll warn you that they're very different from Underrail. PS:T, BG, IWD are all widely lauded as great RPGs and staples of the genre. There is ofc FO 1 & 2 which was a big source of inspiration for this game, but IMO I don't think very highly of these games and think Underrail improved upon them in almost every conceivable way, but I'd be remiss if I didn't mention them.

Disco Elysium and AoD are newer age RPGs that are also very good, though I'll warn you that DE has no traditional combat and is very much a story focused game.

Banner Saga was a series of cute, turn-based tactical "RPGs" which I enjoyed and could merit taking a look at due to the artstyle, music, and world.

Finally, if you like Star Wars I enjoyed the KotOR series which, despite being third person RPGs, are still really enjoyable to me for some reason and really satisfy my Sci-Fi itch.

Just some suggestions to get you started.

8
Bugs / Re: door start combat exploit
« on: September 03, 2021, 08:28:52 am »
Can confirm this has been a bug for a while now, I just never reported. Can be recreated at countless spots throughout the game.

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Bugs / Pasquale Dialoge Option Bug Mushroom Cove Scavenger
« on: August 29, 2021, 11:16:56 pm »
As the title says, I'm able to ask about the Mushroom Cove Scavenger before I've even asked about the dead body in the operating to learn he was discovered in the Mushroom Cove.

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Suggestions / Re: Infusion suggestions
« on: August 27, 2021, 09:53:47 pm »
Yeah but think of how many builds there are that are stat hungry as is and barely viable for dominating without using any cheese tactics. Think of glass cannon Hammer Builds that rely on Adrenaline to properly use Balor's Hammer in the earlier levels or even more niche builds that try to combine two less meta concepts.

As someone who has experimented a lot with making purposefully sub optimal builds that have a very specific style of play or fill some sort of arbitrary role playing purpose decided before the play through, it's already difficult to make certain things work with other things, and adding further restrictions will only make creative build crafting harder.

Instead of slapping on more restrictions to make things interesting, why not slap on some further benefits. If you're worried about those benefits making the game easier, try to make niche concepts work on Dominating.
Balor’s hammer builds are a bad example to use, since there are so many ways to boost str (vit powder, regalia, food, ect) that you need a max of 15 base str to use effectively. Right now Underrail heavily rewards killing enemies as fast as possible, so most people either run 3 con or 9 con for SI. Styg has already talked about nerfing crits in infusion, so I wouldn’t be surprised if the glass cannon play style also gets nerfed. Con doesn’t effect skills or damage most of the time, so adding in con requirements for certain consumables gives a real downside for conlets.
If you can't use Adrenaline with 3 Constitution than you probably can't use the even harsher Vitality Powder. Regardless, I just threw out a random build. There are plenty of other less optimized builds that need every statpoint if they want to deal enough damage to make do in Dominating.

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Suggestions / Re: Infusion suggestions
« on: August 27, 2021, 09:05:29 am »
Yeah but think of how many builds there are that are stat hungry as is and barely viable for dominating without using any cheese tactics. Think of glass cannon Hammer Builds that rely on Adrenaline to properly use Balor's Hammer in the earlier levels or even more niche builds that try to combine two less meta concepts.

As someone who has experimented a lot with making purposefully sub optimal builds that have a very specific style of play or fill some sort of arbitrary role playing purpose decided before the play through, it's already difficult to make certain things work with other things, and adding further restrictions will only make creative build crafting harder.

Instead of slapping on more restrictions to make things interesting, why not slap on some further benefits. If you're worried about those benefits making the game easier, try to make niche concepts work on Dominating.

12
Suggestions / Re: Infusion suggestions
« on: August 27, 2021, 12:53:37 am »
Quote
A reason to have a con score between 3 and 9:  you can have 1 active drug status (jumping bean, adrenaline, morphine, etc) for each point of con, more than that and you suffer a debuff of some sort (sick, over-medicated, etc) or maybe you just can't take more drugs
if you want to be harsh, make it 1 status per 2 points of con
Also, you could increase benefical drug durations for higher con characters and increase drug cool-downs for lower con characters (and lengthen debuffs, like adrenaline fatigue).
I like the sentiment behind making Constitution a stat with more nuance than just 9 or 3 but I don't think too much needs to be done outside of lengthening debuffs for low con people and perhaps making buffs last longer at like 7 constitution to incentivize some build hybridization. If you give the benefit at 7 Con, then there are multiple tank feats already (Juggernaut, Conditioning, Fast Metabolism, Stoicism) to make that Con checkpoint make sense. If you make the debuffs too harsh for low Con people I think that'll fuck up some of the more suboptimal builds and will pigeon hole people into using certain builds.
Quote
A big change that would help balance the game (and give it much more tactical depth) is an overwatch/readied-actions system.  It would certainly help close the gap between fast builds and tanky builds.
It sounds like a nice idea and gives the game tactical depth but I don't see how this would work with how the engine currently is. IK Infusion is getting a major engine overhaul but I feel like this kind of brings the game closer towards a XCOM type game versus a turn based RPG. I can see it really slowing some things done and turning a lot of encounters into major slogs. as well as just changing the overall feel of the game.

Only real points I thought worth making as the rest of the suggestions are great.

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Suggestions / Re: Assorted suggestions for the final update
« on: August 27, 2021, 12:39:44 am »
I think the nerfing Doctor's Pouch to five AP would be a little harsh, and I don't agree with disclaimers that certain dialogue checks are stat based (most people that play dominating probably already memorized all the stat checks in dialogue, and you can always save scum it), but the rest of the suggestions are solid.

Fingers crossed Waterways get integrated earlier into the game though, as I really feel like that would have a massive change into how the early-mid game plays out for everyone.

14
Bugs / SGS - Agronomy and Pens - Pen door to Pigs
« on: August 26, 2021, 09:33:08 am »
The door to the pigs is unlocked and can be opened without triggering hostilities from any SGS natives that might see you opening it, as opposed to the Cave Hopper door which is locked and will trigger hostilities if messed around with.

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Suggestions / Re: Boat in a Bottle drop rate?
« on: August 16, 2021, 08:34:36 pm »
I can confirm that the Boat in a Bottle is really low and I’ve also killed all the pirates I can find without getting all the oddities. Idk why but it’s really hard to get even one without geocoding the pirates.

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