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Messages - Azura_04

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1
Suggestions / Re: If the Ferryman moves in the mean time :D...
« on: September 03, 2020, 04:19:09 pm »
How about taking a swim?

2
Development Log / Re: Dev Log #3: Real-time 3D Models
« on: August 26, 2020, 02:51:51 pm »
Aaaayyyyy!

Sweet models.

Pretty exited ngl.

Though a question pops up in my head.

Character customization.

Is it a planned feature? It would be certainly possible now that you guys are planning on those new models.

Well uhm...I still have 3 more questions about this.

Which program do you guys use to make those models?

And will the NPCs be reworked with those models or will it be player-only?

And last but not least.

Will it affect the base game when you have the DLC?
Because it would kinda feel like a different game if those are Infusion only. You know? Smooth animations and models in a side story for Underrail but pre-rendered images for the main game would feel a bit...off.

This is all from my side.

I wish ya'll good luck! Keep it going.

Have a nice day. Cya!

-Azura

3
General / Re: Cheesy cheaty question | Restricted feats
« on: August 25, 2020, 10:50:28 am »
Well. It doesn't have both sides of the restricted feats.

4
General / Cheesy cheaty question | Restricted feats
« on: August 24, 2020, 05:11:00 pm »
Heya!

I'll make it quick.

Is it somehow possible to cheat it so you can have for ex. the feats Increased strengh and Increased agility or Transquility or (That other psi feat which blocks out Transquility if you pick it.) ?

That would be all.

-Azura

5
General / Re: Any possible way to raise the level cap?
« on: August 24, 2020, 05:01:51 pm »
No. It's not possible to increase it via cheat engine.

The only way to increase it is by buying Expedition which sets the cap to 30.

But you don't get any more base ability points in those 5 levels.

Only skill points. Feat points (For special post level 25 feats.) and more spec. points.


6
General / The Rig. Questions 'n' Spoilers.
« on: August 24, 2020, 04:55:27 pm »
Heya.

It's me again. (And yes I'm still alive. Just not here.)

So. I have a couple questions regarding the rig.

First off :

Does allying with the Black eels change ANYTHING on the rig?

Or does nobody care there that you made it possible and helped to destroy the Scrappers?

Second :

Is it even possible to destroy the sonar without pissing the crew off?

You can't attack in stealth without de-stealthing. Making it impossible to destroy the sonar with attacks. And destroying the sonar via the laptop won't work too since it destealths you too. Since it initiates a dialouge with the laptop. Making a stealth approach impossible.

And full on assault solo (Or with the pirates.) is the exact opposite of what I want to do. I don't wanna kill like half of the Rig.

So is there any way to destroy it without killing those poor fools?

Third : Is maybe convincing Kaya to try mend relations with her brother (The Rig master.) a way secret way to get legal access to the gang-only area?

Fourth : Does the Rig floatie talkie do anything?

Those would be my questions regarding the Rig.

Cya.

-Azura

7
Sweeeet!

8
General / Re: GUI Mod for Underrail [WIP!]
« on: June 19, 2020, 12:59:01 pm »
Small update with possibly bad news.

Basically, everything works. Except the font color. Which is unfortunaly hard-coded.

So unless tools to properly edit the color without diving deep into the .exe it's not possible for me to finish this. Since the .exe often gets updated (Or replaced when edited.) it would even only work for 1 patch.

9
General / Re: GUI Mod for Underrail [WIP!]
« on: June 18, 2020, 10:04:20 pm »
While this mod has been dead for a long time I managed to crack open the .xnb files. I might be able to finish it all.

10
Development Log / Re: Dev Log #66: Shiny Particles
« on: May 15, 2020, 10:59:39 pm »
Cool. This should add some flavor to the game.

11
General / Re: Question re:final area (spoilers)
« on: April 09, 2020, 01:02:23 pm »
I did it the other way round  :-X

Weeeeeell, time for you to load a save. Bc this makes the Dc much easier.

Bc then only the complex is hostile, but the faceless side is save.

12
General / Sooo....uh...modding tools?
« on: April 09, 2020, 12:49:57 pm »
Hey,

So...we once had that topic with the mod-tools etc. and the devs said that something in that direction might come after the dlc. (This was before Expedition was released, so they meant Expedition.)

Now Infusion is announced, now here comes my question?

What happened with the topic about modding tools? Did the team just dismissed the idea? Postponed it until Infusion is out? Or did the devs just forget it?

-Azura

13
General / Re: Question re:final area (spoilers)
« on: March 29, 2020, 10:02:01 pm »
4 steps.

1. Go to the faceless and to their commander.
2. Go to the tchortists and accept their spy contract.
3. Complete the mission bc you already were at their base.
4. Profit.

You did the spy mission and you are friends with the faceless.

14
I THINK that it shouldn't be a problem that you extracted them. As long as you credit the devs and don't say that you made those sprites yourself.

15
The island of the behemoth for the first time. (It was like 1 AM in the night when I visited it, so don't judge me.)

Natives graveyard. (Bc just...C'MON! Isn't it obvious?!)

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