1
Builds / Re: Specific questions for a specific (crafting-focused scientist) build
« on: September 25, 2019, 11:08:49 pm »
This is how I'd do it if I were in your place.
http://underrail.info.tm/build/?EAMHBQYKAwpaWgAAAC08KAAAHi1BQR4tABkANwAAIycvYRYwwpoBK0Aewoffvw
Interesting. What's the purpose of taking Perception past 7? Wouldn't Dexterity be a better investment?
And are Traps really THAT good? I figured if I was going to be focusing so much on energy pistols and grenades I'd dabble in them, but they might be a little redundant. How important is enemy detection when it comes to traps?
I was planning on just taking Grenadier, but is it just not worth taking if you're not going to go three-pointer as well? Seems like a large skill investment when I'm already spread a little thin.
Finally, why choose hacking over lockpicking? Does one tend towards a different kind of loot than the other?
Learning psi requires base skill, not effective. There's no sense at all in going 73 into Temporal Manipulation; and with 3 Will, no sense going deeper than 73, either. Stick with 70 if you plan to use Stasis, otherwise 55 will be fine.
Thanks for the info. I really wish this game was clearer about what's based off of base skill vs effective skill.
Quote
Don't know what the plan is with Evasion, but with only 4 Agi, you're not going to qualify for any useful feats. I would pay more attention to reducing the ability of enemies to make attacks, rather than try to put points into avoiding their attacks.
Yeah, I know, I just wasn't sure where else to put it at that point. I just made my build and then dumped the rest into Evasion, figured the reduced AoE damage would at least take the edge off. What do you think the "dump whatever's left into" skill should be?