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1
Suggestions / Re: Shield Bash & Boarding Up Improvements
« on: March 23, 2025, 06:47:50 am »
maybe it's not about shield bash, but about friends we killed along the way

2
Suggestions / Re: Shield Bash & Boarding Up Improvements
« on: March 21, 2025, 12:41:32 pm »
cheers!  :D

3
Suggestions / Re: Shield Bash & Boarding Up Improvements
« on: March 20, 2025, 12:28:26 pm »
never ending shield melodrama, one of my favorite

4
Development Log / Re: Dev Log #9: New Combat System
« on: February 25, 2025, 03:14:34 pm »
 :)

5
Bugs / Re: Bladeling spawn
« on: February 23, 2025, 07:28:47 am »
ha

6
General / Re: Underrail on Linux guide
« on: February 23, 2025, 07:22:20 am »
I play on Gentoo with Awesome window manager and Nvidia GPU and have zero problems, just so you know.

7
General / Re: Underrail on Linux guide
« on: February 23, 2025, 07:20:02 am »
I have zero experience with Linux, thus thinking on having Mint, or simply SteamOS, for the latter probably having zero issues with games. Have you tried those and how they fare in comparison to what you suggested?

Mint - yes, SteamOS(It's basically Arch) - no. It doesn't matter what distro you'll be using, they all the same. You can, for example, install arch distro, download steam and turn on steam-included version of proton, most of the games will run just like that, out of the box. Additional configuration will be needed only for specifically arch itself in this case. GPU drivers installation is most often just copy-paste one command line.

Pick Mint if you want most things already configured for you from the start, but know that it won't save you from some problems. Tho fixes are there on the net and it takes 5sec-10min to fix most of stuff and forget about it for eternity.
In short, just know that you'll be fine, most common problems with gaming on linux solved long ago.

Also, if you will have some transparency problems with custom portraits in Underrail on linux, try decompressing .png file.

8
General / Underrail on Linux guide
« on: February 20, 2025, 06:43:30 pm »
-Proton. I use GE-Proton, which worked best for me. You can try other ones, otherwise just use latest GE version.
-Download protontricks. Run these commands:
protontricks 250520 dotnet452
protontricks 250520 xna40
That will fix some things or something, i don't know. Just do it.
-To fix lagging mouse add this to your command line:
DXVK_ASYNC=1
With this command my mouse in underrail on linux was nice and the world was happy.
-IF you have unplayable stutters after some playtime download gamemode via your package manager and add this to your command line:
LD_PRELOAD="/usr/lib/libgamemodeauto.so.0"
I don't know what it is, i don't want to know(manual preload of your gamemode bla bla bla). This jaja-thing fixes stuff. oKa'y??  *It also fixes this problem across all games running via proton!
-MAKE SURE that in game settings option "Sprite Target Mask" is CHEKED. or you gonna have a bad time :(
-Try disabling vsync, on my end game started run better. *I don't have forced composition ON and didn't had any visual problems.

9
Bugs / Re: Power Fist Has Unlimited Energy (Patch 1.2.0.22)
« on: February 20, 2025, 06:27:07 pm »
Unlimited powah!

10
Bugs / Re: Razor lost his knife
« on: January 11, 2025, 07:26:39 am »
Mushroom gnomes got it under, sorry for you loss banga

11
General / Re: My thoughts on the new combat system
« on: January 08, 2025, 07:37:52 pm »
New combat system looks interesting, thats enough for early alpha build. We still yet to see details, like how we'll interact with environment during fight or how enemies will behave, maybe they will learn to take cover and not to push mindlessly.

The real clog moment in video is UI where character icon was previously. Hope it just a placeholder, because classic bars with icon are better.
Also 3D icons of items looks off, good 2D sprites may be better or to give 3D icons different angel and colors for backgrounds of inventory tiles depending on items type/rarity. I see some things got inspired from Tarkov, there 3D icons looks good because of those things.

Another question is how inventory will work with backpacks? Will it be old inventory system or we'll get to manage inventory like in Deus Ex and get more inventory tiles with backpacks? That could be cool if done right.

12
Suggestions / Re: Disarm as Feat
« on: September 01, 2024, 07:14:47 pm »
Into the player's inventory for sure. Can also add daze effect to an enemy. But i didn't see how enemies changed their weapon slot ever. Is it even in game?
Cool CC feat tho

13
Bugs / Re: Gale breaking bug
« on: August 13, 2024, 05:02:50 pm »
unworthy.

15
Suggestions / Re: Difficulties (Hard/DOMINATING and misc)
« on: June 29, 2024, 09:48:23 am »
Any changes to difficulty settings are extremely unlikely at this point but there was a plan for Infusion to have more customizable difficulties.
Understandable. But small, again easy to implement, tweaks here and there would still be nice.

*I would even pay for something like custom difficulty DLC.

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