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Topics - rikkles

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Bugs / [spoiler] Bloomberg's key
« on: May 11, 2013, 06:25:17 pm »
So I killed all the raiders before I went to get B's key, went back up to the first floor, and the dialog option stills says "I didn't find anything".
What am I missing?
The only possible reason this could have happened is that I already triggered once this option earlier before finding the key. But I'd be surprised if this is a bug.

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Suggestions / First impressions
« on: May 10, 2013, 09:13:56 pm »
Hello, first post here.
So I've started my first alpha run, and have been playing for about 10 hours, still in the caves with the outpost (haven't found the last one). Here are my first impressions:
  • The game is exciting, keeps me coming back. Great job.
  • Lots of potential ways to build a character, so replay value should be great
  • Combat mechanism is clear and tactical, no surprises which is a good thing
  • While there are many ways to build up a char, it seems that (at least in the early part of the game) there's a lot of imbalance, favoring strong melee-type characters because...
  • Not enough money to have a sustainable non-standard character
  • Items cost too much, impossible to be creative without significant reloading
  • Psi points regenerate way too slowly. Players will simply go have dinner and come back to replenish
  • Some confusion between hacking and electronics
  • Please keep 3 quicksaves, not 2, since you don't have autosave
  • Item degradation is going to be a huge drag. IMHO it should be scrapped. All it brings is painful micromanagement and more $$$ expenses
  • It doesn't seem that there's enough stealth/hacking pathways yet, but I'm early in the game
  • No crashes, no obvious bugs found.

Thanks for listening.

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