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Topics - shurplunk

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General / Interloper Feat
« on: October 05, 2013, 11:23:22 pm »
Can someone please explain the usage of this feat 'in combat'? I understand how it effects the speed of the stealth skill, but not the 'allows you to retain up to 15 movement points' part.

I find stealth is pretty useless (not a complaint, by any means) where combat is concerned, perhaps I'm missing something. When you initiate combat, from stealth, your come out of stealth. When you use stealth in combat, your rivals can still see you. So why and how can I use these 15 movement points? Is light the key?

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General / Problems beginning final quests
« on: September 30, 2013, 05:39:42 pm »
I had problems beginning these final two quests in my game:

- Planting Colton's explosives
- Helping Silas beat the scrappers

I had earlier asked the protectorate to help, but could not activate the further missions by speaking to Silas, so I figured I'd just continue and get the SGS to help. After going back a few saves, I've realized that I now have the protectorate and SGS on side to help the black eels, but still can't work out how to activate the final quests. I've spoke to Sila, Contan, Roman, no joy, what's going on? I realise that perhaps having both factions on side may create a problem, but why could I not activate the final  missions before when I had only the protectorate ready to help?

I'm looking forward to a solution, as I've already had to skip way back in my save games once in an effort to complete the quests.


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