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Topics - Wildan

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1
General / UHD/4K resolution
« on: August 18, 2016, 10:39:52 am »
Any chance oft getting support for UHD (3840 x 2160) resolution? Game is pixel-based after all.
Highest currently possible is 3440 x 1440.

2
Suggestions / New feat: Tactician
« on: August 03, 2016, 11:53:40 am »
Grants an ability which when activated automatically carries over up to 10 unused AP to the next turn.

For example: You have a 12 AP assault rifle in your first slot, fire a burst for 36 AP, keep those 14 AP for the next turn of which 10 will carry over granting you a total of 60 AP in the next round, allowing you to fire twice with your second slot 30 AP sniper.

Or:
You fire twice with a 24 AP sniper for 48 AP total, carry 2 AP over to the next round - having 52 AP total. You can now take Blitz/adrenaline shot to raise your AP to 72 and fire the sniper 3 times for 24 AP each.

Reqirements could be: Level 10, Intelligence 8 with a cooldown of 5 rounds. High INT as a requrement is interesting because so far it's rather underused when it comes to feat requirements and it fits well for a clever "tactician" who likes to plan one steap ahead.

3
Suggestions / Custom weapon names
« on: April 22, 2016, 05:32:25 pm »
I'd love to have the possibility to rename any weapon in the game to my liking. It would be cool not only for the crafted weapons but also the existing unique ones - to correct some of the weird names like Steyr-Auch, Bieretta 99 or Gluck 17.  :P

In the game it could be done with something like a laser powered engraving machine that can be bought for the player home crafting basement and/or a merchant which can do this service for a small fee.

4
When you activate a psi ability the correct amount of psi points will be removed from your pool, but even if don't have any points left you can still cast as long as you have enough AP. Ooops...  :P

5
Other Games / Balrum
« on: March 01, 2016, 11:28:32 pm »
Anybody playing it?

It finally got released and it's gaining popularity fast. It plays very similar to Eschalon - simultaneous turn based combat but with real time exploring in a sandbox open world. Overall the game has a very strong focus on survival which I usually don't mind but a big part of it consists of farming, hunting, house building etc. and I'm not sure if I have the patience for that sort of gameplay. Currently it's only 13,49 in EU so I'll probably give it a go anyway.

6
Bugs / Small typo appeared in 1.0.0.10
« on: January 22, 2016, 02:29:52 pm »
The first time you talk to Ezra in SGS his intro dialogue will say: "...wires protude from his eye socket, traveFling over the side of his face..."

7
General / Custom Portraits
« on: May 10, 2015, 12:49:12 am »
How about a thread where we post our custom portraits?

I made two which I currently use. One for heavy armored characters, the other for light armored, leather/overcoat guys:
Drop the large and small versions both into the C:\Users\[Name]\Documents\My Games\Underrail\CustomPortraits folder.

Edit: Backgrounds are set as transparent now so they should interact properly with the ambient of the area (thanks epeli):

     

8
General / Permadeath
« on: May 06, 2015, 01:53:01 pm »
Anybody else plays Underrail permadeath-style?

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