Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - tenim

Pages: [1] 2
1
General / navcom device lost?
« on: February 16, 2020, 12:33:49 pm »
hi,

i have continue playing my last game after some time and i cant find my navcom-device in the inventory?
is there some point in the game, you lost your navcom? my save was version v1.1.0.12 and i have reinstalled
underrail+expedition v1.1.1.6  and then load the old save. is this a problem?
can you sell your navcom to merchants?

the problem is, i cant finish expedition without the navcom-device.

2
General / [expansion spoiler] lemurian medical center
« on: August 07, 2019, 05:08:13 pm »
hello,

i am stuck in this center and cant escape. cant press the elevator button to surface because a "psi force" prevent me to do so (only 3 will -skillcheck failed).
have summoned a handmaiden that has open me the door to the room in the east. in this room i talked to a deadman before he leaves me and 8 enemies (handmailden and strongman) attacks me. have killed all but nothing found in this area. what the game expect to me to do??? the friedly handmaiden said, i should find a strongman to destroy on of the sealed doors. but i cant find one.
hours of googling -nothing. what do i am wrong?

thanks

3
Bugs / [1.1.0.12] night vision goggles not usable
« on: August 03, 2019, 04:38:22 pm »
hi,

this is happend to me the second time in the new expedition setting. i have found/buy night vision goggles, that i cant use.

savegame is to large to be attached.

4
Bugs / fraser sells no weapons / armor
« on: August 31, 2016, 11:17:59 am »
at a point in my protectorate missions, fraser sells no more weapons+armor. his inventory has only bullets, grenades, firearm barrels.
i have waited so that his shop was restocked 3 times and still no weapons/armor.

strange. 

5
Bugs / not translated stuff
« on: August 31, 2016, 11:10:32 am »
on my current playthrough i have found an oddyity that was not translated to english.



tenim

6
Bugs / crash after killing all bandits in first gorsky mission
« on: August 15, 2016, 08:38:59 pm »
i use the newest version 1.0.1.10 and after killing the last of the bandits in this gms compound mission  from gorsky (his first mission, find the key to the door...) the games crashes vertigo.game... has stopped working. the output from the windos:

Problemsignatur:
  Problemereignisname:   CLR20r3
  Problemsignatur 01:   underrail.exe
  Problemsignatur 02:   0.1.0.0
  Problemsignatur 03:   57109cc1
  Problemsignatur 04:   underrail
  Problemsignatur 05:   0.1.0.0
  Problemsignatur 06:   57109cc1
  Problemsignatur 07:   2d88
  Problemsignatur 08:   1cd
  Problemsignatur 09:   System.NullReferenceException
  Betriebsystemversion:   6.1.7601.2.1.0.768.3
  Gebietsschema-ID:   2057
  Zusatzinformation 1:   0a9e
  Zusatzinformation 2:   0a9e372d3b4ad19135b953a78882e789
  Zusatzinformation 3:   0a9e
  Zusatzinformation 4:   0a9e372d3b4ad19135b953a78882e789


the crashlog file content:

Game Version: 1.0.1.10
Error: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei bg.bs(bqc A_0, bqc A_1, Dictionary`2 A_2)
   bei cci.a(a29 A_0, Boolean A_1)
   bei cci.a(Object A_0, bmk A_1)
   bei b2m.a(a29 A_0, xv A_1, Boolean A_2)
   bei cod.a(a29 A_0)
   bei b98.ahq()
   bei b8y.o(bp6 A_0)
   bei caz.a()
   bei caz.n5(TimeSpan A_0, TimeSpan A_1)
   bei b8y.g(TimeSpan A_0, TimeSpan A_1)
   bei bs3.a(TimeSpan A_0, TimeSpan A_1)
   bei amf.a(amb A_0)
   bei a87.hf(amb A_0)
   bei anx.hf(amb A_0)
   bei ej.a(amb A_0)
   bei acd.Update(GameTime gameTime)
   bei g4.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   bei be7.a(String[] A_0)

i have played this game many hundred hours and this is my first crash. ms xma framework redist 4.0 rfresh is installed.
the game crashes everytime after restart the game, reload the save and killing all 3 bandits.
what can i do?



7
Suggestions / crafting of rifles and shields are useless
« on: January 19, 2016, 07:39:02 pm »
change this fucking forum software. i have write 30 minutes? a post, the prewiev was ok and than he cutting me off the entire text.

8
General / gui progress bar separations ?
« on: January 08, 2016, 07:06:42 pm »
i have noticed the progress bar in my version has no subdivisons but i saw many versions (release versions) they hade.
what is the reason? appears this only on widescreen modes? i use 1280x1024.

9
General / mutagen tanks question (possible spoiler)
« on: January 08, 2016, 11:46:01 am »
i have heared it is better to destroy the mutagen tanks. now my questions:

* what is the effect? stops this the health regeneration of tchort during bossfight or slows this down only the respawn time of the tentakles in the bossfight?

* where this tanks? are this all these large cylinders with this orange biohazard symbol on top? that would be many.

* how do i manage to destroy the tanks? if i point to it (rifle), the crosshair is not available. have the region to be powered up over arke power station?

thanks

10
Bugs / 1.0.0.7 graphics bug
« on: January 07, 2016, 01:24:57 pm »
i noticed a small graphics bug during my gameplay in dark areas. if you have equipped a huzar assault rifle (only huzar type?)  there are a few vertically yellow blinking pixels on the end of the rifle barrel. if i equip a sniper rifle, the blinking are gone.
here is a asceenshot (not that good to see as ingame):


11
General / deep caverns help (spoiler)
« on: January 06, 2016, 09:44:15 pm »
pleas help me with deep caverns. i have played this part >20 hours and no i am brassed off. the game was wonderful but now
it is only frustrating. not hard, frustrating. i can handle the enemies but unlimited enemies suck.

the reasons:
* unlimited enemies. no game of this type i played in the past had this game mechanics. why? because it breaks the entire
  game mechanics. resource management is useless, experience system for killing enemies also -you get unlimited points.
* if you not handle the stuff in a limited time (the time you have resources) -you lose and have to retry the entire
  thing (20 hours for nothing if you are out of luck).
* no healing items. in combination with the unlimited enemies -yummy.
* no hints what to do or where to find some stuff (i.e. for repairing the hydraulic door)
* no area are named, i dont know where i am. i have to save the game and then look to the savegame description to figure
   it out. even if i get a hint "go the area x" i dont know where that area is because of that.

can you tell me where i can find

* the 3. hydraulic canister? have 2 found in the warehouse.
* the control valve?
* the exact procedure to get to door clean of this slime?
* i also need a key card to open the door? marias card? where to find?
* it is right that i must power up the door-section? if yes, which is the exact name of this area?

in fact i need a detailed walktrough for the deep caverns because i have no more passion/energy to do it myself.

please disable this unlimited enemies and add a map with fast travel system to the areas you always visited. the entire
game would imho me benefit from that.

p.s.
the forum software seems to be dont support apostrophes of any kind. if such character applies in the text, the rest is cut off. i had to rewrite 90% of this post because exactly this was happen after posting the text.

12
General / deep caverns - unlimited enemys?
« on: January 04, 2016, 05:06:23 pm »
i am in the deep caverns and it seems to me the enemies are endless respawning, if i reenter an area. is this correct?
endless enemies suck because i havent endless ammo, health...

13
General / core city own house security needed?
« on: January 02, 2016, 11:21:08 am »
it is really needed to install security systems (i.e. turrets, bots) in your house, i mean -exists randomly or scripted assaults on your home by gangsters or other people? this would be fun, but if not -i save the money for other things.

14
General / was there also a graphics update on 1.0.0.6?
« on: December 30, 2015, 09:24:38 pm »
my south gate station elevator graphics are changed. imho the old one looked WAY better. the new looks blurred.

15
Bugs / [1.0.0.2] questbug grover and tressa in backyard
« on: December 27, 2015, 08:54:08 am »
junkyard sidequest given by silas: get money from grover:
if you accept grovers suggestion and meet grover and tressa in the backyard and kill both instandly on sight to make things short, the quest will stay in the questlog unfinished forever instead of disappearing or be marked as failed.

Pages: [1] 2