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Topics - MF

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General / Easy way to defeat end boss(mega spolier)
« on: January 03, 2016, 10:52:45 pm »
I don't know if it was intended, but if you lure in The Mouth of Tchort a bit in the square center area, then walk around him towards tchort and make him follow you, he will effectively block the way for all the spawning melee creatures. His attack is worthless so he won't harm you. You can then just wail away at tchort to your heart's content.

With my Thought Control Psi character I AoE enraged all the tentacles with Locus of Control so they joined me in butchering the god. It was over in a couple of turns.

Is that strategy an intended way to defeat it? It took me a while to come up with it after getting my ass whooped a couple of times because the mutagen puzzle was bugged so it was really welcome, but it feels kinda cheap nonetheless. :)

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The endgame is already frustrating enough as it is and the mutagen puzzle requires some thinking, or time to write down the mutagen combinations. I couldn't do it in one, two or even three trips to a safety hatch or the exit to the north. It was easier to just let the eye counter increment itself while I wrote everything down and then load my savegame before that.

I understand the change in tone and the peak in difficulty. I like it and I think the decision to make the character relatively weak again is very strong and adds to the atmosphere tremendously.

But why gimp and frustrate the player this way? I'm playing an RPG, not a frustration simulator. My character's tedium should not be mine.

At the very least make the counter stop during dialog so I can use the scanner and actually read what it says.

PS I know I can read the dialogue feed after the fact, but that thing refreshes with each transition and save, so that's not a reliable method.

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