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Topics - phobos2077

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Bugs / Faceless Centaur dialog (possible bug)
« on: January 20, 2016, 06:53:01 pm »
I'm currently at the stage when I need to infiltrate the institute. I'm talking with a Faceless Centaur near Foundry and have options to tell him where the cube is (3 different options for each stage of the investigation, shouldn't there be only the latest known location?) and also an option "I'll see what I can do". If I choose the latter and talk to him again, I now can't tell him what I actually know about the cube (those 3 options I mentioned above). Seems like a dialog bug.

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Suggestions / Faster zone transitions
« on: January 20, 2016, 12:37:21 pm »
Is it correct that there is no loading or processing of any kind taking place during screen fade in/out sequences? If so, I suggest to add a game setting to disable screen fade for faster transitions. It's only two seconds or so, but considering very small sizes of some maps, this would definitely make gameplay more smooth and immersive.

The loading times could also be better I guess, because even when I disabled autosave between location I didn't notice any difference in transition times (maybe because my savegames are stored on SSD). There's always room for some refactoring and optimizations, right? :)

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General / Gun Nut
« on: January 17, 2016, 01:34:15 pm »
Does anyone know why the Gun Nut feat was nerfed? How/when it was considered OP?

I'm playing a somewhat diverse build (sniper, SMG and crossbow for offensive; shields, stealth and traps for defense) and whenever I looked at the list of feats to take, Gun Nut never seemed even closely useful, compared to other offensive feats such as:
  • Special Tactics: +1 additional attack, basically +50% power for the first round
  • Elemental Bolts: 100% damage increase!
  • Spec Ops: two bursts per round instead of one!
From my perspective, even 20% increase in max damage is barely noticeable (especially for low-damage weapons like 5mm pistols/SMGs), let alone 15%!

I'm not posting this into Suggestions, since if this was nerfed pretty late in game development, the devs had their reasons and unlikely to change their mind. It's just I don't see those reasons...

PS: If I were to suggest from my experience, I would say +25% max damage might be enough, or +15% max AND min damage.

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Bugs / Black Crawler camp attack quest status
« on: January 10, 2016, 07:48:05 am »
"Help Gorsky attack the Black Crawler camp" - this quest became active after I've already finished it and moved on to other quests in Core City (Arena, JKK stuff).
Naturally, Gorsky is to be found where I left him (in the Black Crawler camp) along with all others. I'm not sure when the quest became active again.

PS: when the merchant in Black Crawler camp should appear? I've returned there after several hours but he's still not there.

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