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Topics - 74n4705

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1
General / Critical Power for SMG Yay or Nay?
« on: August 11, 2020, 03:01:51 pm »
Thinking about dualing Steel Cats, does it worth it?
Tank you

2
Builds / SMG Jack of all Trades review
« on: July 19, 2020, 08:39:44 pm »
https://underrail.info/build/?HgMQBgMIAwfCoDIAAAAAwqBAHDQWRkY9QUYALQBGVRFJOyZPFic3PsKHScKFU0hdKcKzMXdtwp4rwq3CnWwawq7io7oK4qeqA9-_
Hi ppl!
Played the game in 2016, got to the DC zone and my PC died, with the new content I want to play it again and finish it this time. My time is limited so Im trying to do everything in one go. The idea is to hit almost every interactive\skill check there is with ,get almost every aspect of the game (Combat\Craft\Stealth\Psi\Traps) on one playtrough and be viable on high difficulties. Skill check caps are taken from here:
https://steamcommunity.com/sharedfiles/filedetails/?id=843557165
A bit of psi for utility with Stasis\Force Field\Electrokinetic Imprint and combat boost from Psycho-temporal Contraction skill and Psycho-temporal Acceleration feat to melt faces with my bursts and later transition to go full crit build with 10 AP Impalas and 10 Recklessness specialization\Infused Rat\Seeker Googles\Drugs etc
The leftover skill points are to top off something that I need in crafting or somewhere else, thinking of dumping all whats left into trowing for grenades crit chance from the Three Pointer feat once I get to the Deep Caverns or traps. Im open to suggestions.
I have 2 points of specialization that I don't know what to do with.
Stealth is maxed out because I want to go in in my combat gear and not rely on switching sets too much.I'm trying to min max without man maxing too much :)
Questions:
Should my build relay more on food for my SMG AP reduction and relocate a stat point somewhere else or even 3 and fully relay on eel sandwich and super soldier stim? How many eel sandwiches are there?
I took Serial Killer at 30, is it a good choice?
Should I use more Psi abilities even with my low Will and mediocre at best skill investments?
Is Body Horror worth losing 30% resolve for 3% crit?
I plan on leveling everything apart from crafting for the first half of the game and only invest in crafting skills when I'll start to take crafting feats, will it work or should I mix it up? As I remember most of the skill checks are in the first half of the game and then then they fall into obscurity by the time I reached Core City and the vendors with the good stuff.
Will I survive on hard mode? Did I miss something?

Thanks for the input

3
Bugs / Worckbench Core City housing bug and Foundry stucking point bug
« on: January 14, 2016, 01:06:50 pm »
Hey, hope it will help, this game is amazing!

1. I bought everything from the workbenches and when I speak with the guy about setting the room up he tells me to buy a workbench, but I have it already installed in the basement.
2. Foundry metro station. Every time I go from the right to the left of the screen on the dark path thingy, I get stuck almost at the end and need to click again to move, not game breaking but annoying. But its ok to go from left to right, go figure.
There are another 2 points like that but I forgot their exact location, on in COre City near the mansion I think and on in Rail Crossing station if I am not mistaken.

Thank you

4
General / SMG build questions
« on: January 05, 2016, 10:30:36 am »
Hello forum!

TL:DR in the end.

So after many hours of reading, watching Nerd Commando (This guy rules) youtube videos and messing up my first build, I started a Jack of all trades SMG build. The main idea was to get stealth, craft and AoE CC abilities with maximum (Without min maxing) perception secrets. I want to learn from my mistakes so please help me :)

My stats:

Level: 13

BASE ABILITIES
___________________________

        Strength:    3   
       Dexterity:   10  (Going to max it to lower smg ap cost)
         Agility:    7    (For Interloper or Hit&Run)
    Constitution:    3   
      Perception:   10    (To hit someting, even with it my burst is like 60% usually)
            Will:    3   
    Intelligence:    7    (Clothier\Skinner\GunNut\Power Management)

SKILLS
___________________________

   OFFENSIVE
            Guns:  75(13)
        Throwing:   30(45)    (Holding for now, goin to start leveling it again soon)

   DEFENSIVE
           Dodge:    0
         Evasion:   0 (Dont know if I should level it or pump everything into trowing for dmg boosting)

   SUBTERFUGE
         Stealth:  60(109) (Goind to start leveling it again soon)
         Hacking:   70(87) (Syn with electronics)
     Lockpicking:   50(75) (Syn with mechanics)

   TECHNOLOGY
       Mechanics:  75(94)
     Electronics:  75(94)
       Chemistry:   55(72) (For grenades)
         Biology:   35(51) (For drugs, with syn from chem 35 will give me 60 and all the drugs I need)
       Tailoring:  75(94)   

FEATS
___________________________
   Nimble
   Expertise
   Clothier
   Gun Nut
   Sprint
   Suppressive Fire
   Spec Ops
   Grenadier
Using http://underrail.info.tm/
My end game build will be:

UNDERRAIL BUILD (ver. 1.0.0.6)

Level: 25

BASE ABILITIES
___________________________

        Strength:    3   
       Dexterity:   13   
         Agility:    7   
    Constitution:    3   
      Perception:   10   
            Will:    3   
    Intelligence:    7   

SKILLS
___________________________

   OFFENSIVE
            Guns:  135(203)
        Throwing:   70(123)    (Will it be enough?)

   DEFENSIVE
           Dodge:    0  (9)
         Evasion:   95(119) (Will it help me at all?)

   SUBTERFUGE
         Stealth:  135(169)
         Hacking:   70(100) (Do I need More?)
     Lockpicking:   50(108) (Do I need More?)

   TECHNOLOGY
       Mechanics:  135(169)
     Electronics:  135(169)
       Chemistry:   80(104) (MkV)
         Biology:   40 (62) (All chems)
       Tailoring:  135(169)   

FEATS
___________________________
   Nimble
   Expertise
   Opportunist
   Pack Rathound (For comfort, running after 5 maps back to my stash getting kinda boring)
   Clothier
   Gun Nut
   Skinner (I usually use vests, should I bother with leather armor?)
   Sprint
   Suppressive Fire
   Interloper (Should I even bother?)
   Spec Ops
   Commando
   Grenadier
   Three-Pointer

TL:DR Questions

So my main concern is:

There are too many feats that you have to get by level 12:
GunNut, Clothier, SpecOps, Expertise, Sprint and Grenadier are a must have for gun/armor making fun and dmg.
I took Nimble for movement, but I think it was a mistake should've taken Opportunist for early dmg and level Nimble later if Im going to take evasion and Supresive Fire [For Opportunist combo] are my level 12 feats.
This means that at lvl 14 I get Commando, lvl 16 Opportunist and only by level 18 I will finally have  the opportunity to take RatPack or Interloper [Or Hit&Run] and this is basically 60% of the game :(
1)Am I right about Nimble switch with Opportunist?

2)Agi 7, Interloper or Hit&Run worth it or I spent 1 base point for nothing?

3)Should I invest in evasion till 95(119) if I have Nimble, possibly Evasive Maneuvers if I wont take Interloper\Hit&Run and cloaking devices or cut my losses and pump everything in trowing for dmg?

4)Are leather armor and skinner needed? With Clothier and high kevlar cloth I sink I can make something good end game, and have Nimble activated but is it worth it?
OR should I invest this in Power Management for my trinkets?

5)Can I cut on Mech,Elect,Tailor skills? How many points do I need to craft the best weapon and armor late game? I can live with 90% of the greatest shield and cloaking device or so I think, can I?

6)Is Perception of 10 was needed and how many secrets would I miss with Per 8(For maxing dex maybe?)?

7)What is the best SMG to use?
For 5mm I crafted myself Jackrabbit with burst precision mods at the start of the game and now changing it for 5mm Jaguar with Smart\Rapid Reload mods 4 bursts a round.
What about 7.62mm Jag vs 8.6mm SteelCat with Smart\RapidReload mod for my heavy option?
8.6 Incendiary sounds fun and CC friendly but 7.62mm Micro Shrapnel have more DPS (But again usually you kill the enemy in 1 round so there is no time for DoT).
7.62 Jag with dex 12 is 3 bursts a round, 8.6 SteelCat will always be 2.

8)Lockpicking\Hacking 100 is enough right? Didnt see more than that for now.

9) What is the best shield for this build? I use double high for now.

That is all for now, thank you!

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