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Topics - Ninjaxenomorph

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General / Poorly Chose Feats - Any Recourse?
« on: August 04, 2019, 07:25:51 pm »
So I didn't read enough when I took Suppressive Fire on my shotgun/sniper/psionic character; when I first read the feat I thought it gave the ability to any shotgun, not just shotgun bursts. While it was only the latest level, it was still a lot of gameplay back before I saved. Is there any recourse (even using stuff like cheatengine or something), or do I need to reload and suck it up?

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Suggestions / Hazardous Environments- Fire, Ice... Radiation...
« on: April 23, 2016, 06:58:39 am »
This isn't really a suggestion on improving the game, really; it's just something I figured I would be interested in seeing eventually, and I thought I'd submit it here, see how other people react. I think it would be really cool to have environments where you would really have to use the right equipment just to survive, truly hostile environments. Not just places where gas fills a few areas, so you break out your gas mask; imagine ice caves, cold enough so that if you're not wearing insulated gear you're getting hypothermia automatically.

My idea started off as ice caves, since it would be a visually interesting environment, and could easily allow for some great other areas (people have seen The Thing and read At The Mountains Of Madness, right? :P), but what if there were multiple areas like that? For a game set entirely underground, there was a lack of magma anywhere (though I guess we should thank Biocorp for that one, for excellent placement of Underrail). How cool would it be to go into a volcano? I don't think I ever used the fire proximity suit; balancing between that and standard antithermic armor could be a thing. Lastly, the only other vest that provides a resistance to an element that could easily be found in the world is the biohazard vest, which I'm a fan of. Combining the lower caves with the hostile terrain of something like Depot A could be fun.

Don't thing this will actually get anywhere as the game is released, but it would make an interesting expansion. Or mod, really.

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Suggestions / Feat (or item?) Ideas- Facilitates Knife/Gun Synergy
« on: April 06, 2016, 02:46:10 pm »
Yeah, only one. I was considering how I would make an Underrail character based on another character I usually recreate in postapocalyptic RPGs. Said character, probably my next playthrough, is a bit difficult to play to the extent I want, because you can only equip two weapons at a time; the character I want to make uses assault rifles and is a specialist in close-quarters combat, and he likes his kukri. However, he also carries a pistol and makes use of that (and I want to use a .44 hammerer, I want explosive ammunition!), and switching, even with Quick Pockets, is awkward. So, I came up with a feat idea that would mitigate this:

Close-Quarters Combat
You can equip a knife to a utility slot. When used to attack an adjacent target, any gun, crossbow, or unarmed attacks deal (X%, maybe 15-20) extra damage if used without moving.

I realized halfway through this would probably be hard to implement coding-wise, and I realized a new item would also work: tactical knife. Same scaling as normal knives, but without as much customization, and a cool down. The feat above could even work with them.

Alternatively, an even simpler feat would perhaps give you an activatable ability where it costs little to no AP to draw a knife from your inventory, then maybe increases unarmed/melee/pistol damage for 1 turn.

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Suggestions / Core City House Suggestions
« on: April 04, 2016, 09:21:21 pm »
I knew I was pretty much throwing money at nothing when I was furnishing the Core City house, and I think I have some suggestions that may entice players to not just kit out the basement for crafting.

1) House overall grants buff for visiting

In the dangerous Underrail, wouldn't owning your own house, with full amenities and security, grant you a little bit of peace of mind? I suggest that a small buff, scaling with how much the player has filled out the house, to something like Resolve and Fortitude. The bonus would get bigger the more stuff you have, but not necessarily with the quality of the stuff you have (what type of couch would be up to player, all would grant the same bonus). Most of the furniture (and the security quality) would grant small 1-2% resolve bonuses, only stacking to maybe 15%. Stuff like the broom closet and upstairs toilet, and maybe bed would grant fortitude bonuses (improved hygiene!). I'd imagine the buffs themselves would last similar to food, perhaps with some furniture (like shelves) making the buff last longer rather than improving it.

2) Workout Room Buffs

These are more specific; depending on which machines you've bought, allows you to work out and get some sort of ability score buff. I think the easiest way to implement this would be to make the items in the room interactive. Using them procs a use time like hacking or lockpicking (could use unarmed animations for the punching bag!), and you would then get a debuff that reduces whatever ability scores for what workout equipment you have (Con for dumbells, Str for weight bench, Agl for punching bag) for a short amount of time (you're tired!), that changes to a +1 buff after it expires. Would last a bit longer than food.

3) Kitchen Improvements

Far be it from me to ask for a cooking system (would require a lot of extra items to be added, although integrating it into the crafting system wouldn't be too hard), I would like the ability at the very least to cook raw hopper meat into steaks. Another idea is adding a grocer vendor, who delivers you food for a price, but that might be a little indulgent.

4) Story Trophies/Events

Maybe, when you become Invictus, you get something? Same for perhaps finishing different questlines; a Protectorate medal, some good  Free Drones graffiti for completing those questlines, some indication of who you worked for to earn the house...

Further, maybe some events? CAU/Free Drones assassins for completing the opposing questline who stage a home invasion (rewarding your security purchases!), perhaps a mob of fans of the Invictus that you have to disperse to escape the outside of your house. I really liked the situation with the hobo, kind of sad I scared him away; it would be fun to see more like that. Also, inexplicable wildlife infestations are never always fun. Maybe interacting with the mop in the broom closet cleans up the corpses?

So those are my suggestions for the house. I've had a riot with this game, regardless of my inexperience with the genre.

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