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Topics - SuNo

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1
General / Help needed... Lost HS-89 Hydraulic Pump Drive Shaft
« on: September 06, 2021, 10:55:09 pm »
You know what it is... just have so much stuff you put them in piles of stuff. Until you lose track of one of the three Jackhammer in DC... or misplaced your HS-89.

So I checked every stuff pile in DC, checked that indeed the Hydraulic Pump south of Labyrinth is empty.

After spending 3 hours running around DC... is there a way (tool) that can help me locate >the< pile of stuff that I have overlooked or forgotten? I am NOT asking for a game editor.

G.

PS: save file available upon request, if you have such a way to tell

2
Bugs / TNT vs Industrial Robot
« on: September 05, 2021, 10:24:04 pm »
W or Warehouse block 2, there is an extension of the warehouse, with an Industrial Robot patrolling, running in rectangles in the large room (many shelves with many components.

I timed its round trip and could blow some TNT at one square from it. No effect, nada, zero.

Is it the intended behaviour ?

G.

3
Bugs / The Juice softlock is still there...
« on: September 02, 2021, 10:28:18 am »
Running Gog version 1.1.4.4, I just encountered the same issue as in https://stygiansoftware.com/forums/index.php?topic=4336.msg30189#msg30189.

I used my only bottle of Juice for attuning in the Lighthouse at Aegis camp. I came back to the Dude with 10 of each ingredients (thanks the wiki, because the blueprint does not appear in my list), for getting a few crafted. Yes, I checked the ingredients again and again.

I uninstalled and reinstalled v 1.1.4.4 with Expedition, and the Dude is only saying "keep on searching, man". I have read in one of the development log that the Dude would offer another botttle. No he does not.

Thanks in advance.

PS: of course, I can always reload a file from 5-6 hours ago...

Here is a like to a save file (will stay there for a month or two): https://www.dropbox.com/s/l748xymijn5tj5r/NoJuice.rar?dl=0

4
Bugs / Port Crag possible bug ?
« on: August 30, 2021, 06:59:38 pm »
In Port Crag, in the NE building, you can enter a pipe to reach the NW building (there was an agility check, but can't remember whether it was 6 or less (my character has a base agility of 5, so less than 6)

But I can't make the return agility 8 check. I tried to kill everyone outside (too difficult at level 22, even packing them in the SW (detonating TNT behind the Metal beams).

As I spend a two hours killing the pirates in the NW building and exploring the basement, I would want to avoid reloading an older save.

SuNo

5
I played the game 5 years ago, and appreciated it a lot (one of the 10 best games ever). Glad to see how the game has evolved (map++ and many other things).

One aspect I did not like back then was the FD vs Protectorate choice and consequences. Now, remembering it, I would like to be somehow truly neutral about that - save the train

6
Discussions / Request for a spoiler... musroom forest skeleton
« on: June 26, 2016, 07:04:35 pm »
I finished playing the game two weeks ago, waiting for the North Underrail DLC ... but I just realized I forgot to check something. So, if you have the reply to this question, let me know...

I the northern cave below the mushroom forest (if I remember well: go down the root, then West, then North, go North West of that cave), you can see a skeleton on the NW side of the room - I could not see a way to get to the skeleton (I suspect this is the one of a lady researcher of the Hollow Research Center - but I forgot her name). There is a gap preventing to go to the skeleton, an an exit behind the skeleton.

Can you reach the skeleton from another "room" elsewhere? Is there some valuable information you can gain?

Thanks in advance

SuNo
PS: I am posting this also on Steam.

7
Help!

So, who could capture a burrower or even a spawn for Sophie? I tried Tranquillizing bolts (they are immune), flash bang grenades and nets. It always end up in "capture failed" when it is time to put them in the box. Does dexterity play a lot ? I have 5+1 dex.

The end game is about "amusing Sophie". So, how do you catch a burrower - she wants a pet monster?  Also, I have no idea for a prank - tried to speak with people, I tried to carry this human brain from Al Fabet around too.

I can stealth through the manor, so I am asking because I just WANT TO KNOW the answer to the quest!

SuNo
PS: after fighting these burrowers all the time, it was not easy to find a location where they respawn...

8
Bugs / Small UI bug in Oculus' computer
« on: June 13, 2016, 10:14:04 am »
You would hope these Great Older Golden Gods would know about recursion, but no!

Repeat with: go to computer in Occulus, go to Personal files, look at any name, then choose "Back", you go to the top level menu rather than the list of Personal Files.

SuNo

9

The Subject says it almost all. Here are the details:

1. Mareth and the two others.

- on the way to gas the drones, I decided these three were too... whatever. So I took them on top of the ladder (or I killed Mareth in the vent before killing the two others up the ladder - can't remember).
- Then gas the drones.
- Returning to Fort Apogee, I get all the Protectorate in Upper Underrail against me.
- Protectorate in Core City or in Lower Underrail stills behave nicely.

How would Fort Apogee know what I have done in the dark corridors? I assume I could lie to them saying Mareth & Co. were taken down during the operation.

Very frustrating because I can't continue to infiltrate the Protectorate.

2. A long time after having sided with the Eels and Protectorate against the Scrappers in the Junkyard, and some/much time after events reported above (Mareth), I confront Mordre about some Piercing (pun intended). He is dead, time to go back to SGS... but the Protectorate guy just outside the cave on the way back gets aggressive for no (?) reason. He has not seen the fight against Mordre, so why would he take sides?

SuNo

10
Bugs / Azif vs. Rude Bob!
« on: June 13, 2016, 09:57:24 am »

I was shocked to see Azif attack Rude Bob. Or was it the opposite, because Azif was too nosy and opened the wrong door?

Seriously speaking: Repeat with "talk to Azif in Hanging Rat while standing on the way out (or step to the way out to block Azif way when he asks you to follow him". Then the path algorithm sends Azif behind the counter, here you go with a probably unwanted fight between two NPCs.

SuNo
PS: Who wins? Rude Bob!

11
Bugs / Efreitor Mateo's Head vs. Cornell's Head
« on: June 06, 2016, 07:51:37 pm »
I assume both are some sort of evidence. (Why them only, BTW).

Mateo's head weighs 4, while Cornell's is very lightweight (0.0). Is there some hidden intent ?

SuNo

12
Suggestions / Spare shield...
« on: June 06, 2016, 07:08:42 pm »
The game offers the possibility to switch weapons/equipment during combat at the cost of the full (?) turn. I thought it would be a good idea for me to carry two fully charged shields... until I realised that I could not switch it with another one during combat. Why not ?

SuNo

13

In the second level of the Research Facility, I walked through the ventilation ducts, to the central server room. I expected to have the opportunity to hack the security computer, but instead was offered to type in the code '# 87ac8x0'

I have no clue where this code is coming from... Any hints, for the sake of my complete understanding?

SuNo

14
Bugs / Possible bug in Gorsky's tunneler quest.
« on: May 31, 2016, 07:55:56 pm »
I am not sure whether it is a bug... but it looks like it.

Mykola has been paid, he has been working on the tunneller (not tunneler, BTW) for ages (a few quests with JKK, a Weatherman title at the Arena, a few explorations here and there). He is still working on it. However, when I go back to Gorsky and Sneaky, the same original dialog options about the tunneller and where to find one are... the same.

I suspect that the origin is the following: I found the tunneller before taking to Gorsky.

So... do I have to just wait more, or is it a bug?

SuNo
PS: your captcha thing is an eye killer...

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