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Bugs / Transition error near lurker base
« on: September 22, 2016, 10:43:50 am »
I have to report a bug: my game crashes every time I try to enter a certain zone.
According to the wiki the zone is the lurker base.
Here is my error log:
I also include a copy of my savegame if needed (just take the east exit near the character to make the game crash).
Thanks in advance for any info.
According to the wiki the zone is the lurker base.
Here is my error log:
Code: [Select]
Game Version: 1.0.1.10
Error: System.Exception: Failed to load locale 'LUP-A8 - Lower Underrail'. ---> System.Reflection.TargetInvocationException: Eccezione generata dalla destinazione di una chiamata. ---> System.InvalidCastException: L'oggetto deve implementare IConvertible.
in System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
in System.Runtime.Serialization.FormatterConverter.Convert(Object value, Type type)
in System.Runtime.Serialization.SerializationInfo.GetValue(String name, Type type)
in aox..ctor(SerializationInfo A_0, StreamingContext A_1)
in a8y..ctor(SerializationInfo A_0, StreamingContext A_1)
--- Fine della traccia dello stack dell'eccezione interna ---
in System.RuntimeMethodHandle.SerializationInvoke(IRuntimeMethodInfo method, Object target, SerializationInfo info, StreamingContext& context)
in System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context)
in System.Runtime.Serialization.ObjectManager.FixupSpecialObject(ObjectHolder holder)
in System.Runtime.Serialization.ObjectManager.DoFixups()
in System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
in System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
in ak.DeserializeFromBinaryInternal[T](Stream stream, SerializationBinder binder, Int64 dataModelVersion)
in ak.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
in bhy.GetItemCompressed[T](String name, Boolean throwOnMissing)
in a13.y4(fv A_0, Boolean A_1)
--- Fine della traccia dello stack dell'eccezione interna ---
in cj2.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
in a13.y4(fv A_0, Boolean A_1)
in bhm.adi(Boolean A_0, Boolean A_1)
in a4p.x3(amb A_0)
in aa7.e(amb A_0)
in beb.a(amb A_0)
in beb.b(amb A_0)
in beb.c0(amb A_0)
in aa7.g(amb A_0)I also include a copy of my savegame if needed (just take the east exit near the character to make the game crash).
Thanks in advance for any info.