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Topics - Valor

Pages: [1] 2
1
Bugs / Impossible sledgehammer spawn
« on: February 17, 2023, 02:33:12 pm »
I found this hammer in Darkdweler random event, I dont think it should be possible


2
Suggestions / Tasers are in wierd place
« on: January 28, 2023, 11:37:31 pm »
Problem:

I think tasers are too strong in current iteration. Hit is guaranteed, AP cost is low and stun chance is very high.

I think tasers dont scale well enough and there is very low incentive to ever make a good taser. Most players make basic taser from like q30-40 components and never touch it again, the 8-16 damage it deals is enough to bypass DT of basically any enemy encountered.

I think tasers are too exclusive. They cant be bough, found and NPCs never use them (dont crucify me).

Overall give all that, for most builds tasers are hard to pass, you dont need any skill to use them. You need low electrician skill to make them, and with low AP cost they nearly always work.

Solution:

1. Make quality more relevant.
A) Either make them deal way less damage so even low electricity DT will block low quality ones (like 1+ (0,3-0,6) per 5q, ie 100q is 7-13, quite reliable, but can be sometimes blocked by good galvanic component)
B) Or make the stun duration scale with quality. 0-50q == 0-1T stun. 51-100q == 0-2t stun, 101-150q == 1-2t stun and 151+q == 1-3t stun.

2. Give some random human enemies (about 10% of population) chance to have taser and use it. I will be pain to fight against. I know. We will hate it. But it makes sense they would have such a simple tool at their disposal.



3
Bugs / Cooked shot does not get increased damage from Smart Goggles
« on: January 24, 2023, 09:30:02 pm »
My damage in offence tab is 43-64, and I have 49% smart goggles.

I only did 49 damage (damage + evaded), minimum should be around 65.


4
Bugs / Apparition arena nickname
« on: January 19, 2023, 12:10:39 pm »
I stealthed in several fights (during combat, waiting for others get slaughtered first), and stealth was successfull as after few turns of waiting I could leave combat mode and remain in stealth. I also stealthed vs Pulverizer via flashbang. I was still given Brutalette title. Could the new update with change to Brutalizer/Brutalette nickname shuffled the priority order perhaps?

5
Suggestions / Vile weaponry + kneecap shot
« on: January 13, 2023, 03:07:11 pm »
I think kneecap shot should apply infected wounds debuff from vile weaponry, if you are using a crossbow. It causes a bleed afterall.

6
General / Infused rathound leather armour
« on: August 05, 2021, 10:02:05 pm »
It is a shame that 99% of leather armour wearing builds (with crafting) use infused rathound in the end. Sadly other options are not good enough. Crit is too valuable for all builds. But I do not wish for it to be nerfed, rather other options brought up to par.

7
General / Psychokinetic elasticity
« on: July 30, 2021, 01:03:37 am »
I did not notice this feat mentioned in patch notes. How old is this?


8
General / Did Metathermics really need a nerf?
« on: July 24, 2021, 12:13:36 am »
In 1.1.4.0 Metathermics received a huge nerf no one talks about. Warmed buff is now given to about half of underrail denizens and it makes half of the metathermics school much weaker. I know we recieved plasma beam, but ....

Anyway, what is your opinion about this? Should there be some negative to the buff perhaps (increased heat damage taken?) to compensate?

9
General / I like the new spear wings
« on: July 20, 2021, 12:41:34 pm »
Lvl 9 about 60-80q crafted spear, 5 tiles throw.

Bright future(nerf) ahead

10
Bugs / Psionic mania not guaranteed critical
« on: July 10, 2021, 01:08:30 pm »
So I started new playthrough recently, going full psi after more than 2 years and noticed that psionic mania does not actually guarantee critical hits .... intended?


11
General / Electromagnetic Emitter
« on: March 17, 2021, 01:20:56 am »
So I found this item, never saw it before. Wiki only has some info to old item long since removed. Any idea what this is for?


12
Bugs / Jet ski walkmesh
« on: October 17, 2019, 10:05:01 pm »
Hello,

I am unsure if jet ski should be allowed to path into this tile(s). Check the imgur link, please.

https://imgur.com/a/f9bLJqu

13
Bugs / Crawler enemy type stealth animation
« on: September 27, 2019, 09:59:02 pm »
When crawler and its variants uses its "hop on the ceiling" animations to restealth and teleport, if you watch closely, you can with some practise determine direction they teleported to. Combined with the fact that they always teleport to a wall (or pillar), on a tile no in player sight, it makes finding them quite easy.

Not sure if this is intended to reward observant palyers or just misaligned timing on the animation/teleportation.

14
Bugs / Incediary chem pistol and rathounds
« on: September 27, 2019, 09:48:47 pm »
The fire pistol has no effect on rathounds (fear wise) unless they directly catch on fire (as any organic would).

Shooting it doest not cause fear.
Cooked shoot does not cause fear.
Rathound nearby catching on fire does not cause fear.

I think at least the latter 2 should cause fear in rathounds. Maybe even the first one, thats debatable.

15
If you afflict enemy with damage dealing effect from chem pistol while having catylizing belt, the damage will resolve after the destabilization effect, thus the second round will be without the destabilization bonus. Seems like a small oversight.

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