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Topics - harperfan7

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1
Suggestions / Rare secret mushrooms
« on: April 18, 2026, 04:50:26 pm »
Small hard-to-spot mushrooms scattered around in isolated caves that require a certain perception score to find, like secrets.  They are the only source of an ingredient to a particular drug you can craft.  Maybe a few already picked ones in certain places or for sale as one-time special merchandise. 

2
Suggestions / A problem with current crafting
« on: February 13, 2026, 06:53:07 pm »
In my humble opinion, its too hard to craft a good suit of metal armor, and too easy to craft a good psi headband.   Metal armor builds have the least room to buff int; a lot of good tincan builds got neutered pretty hard by the update.  I think that right now its too hard, but before the update it was too easy; something in between would be ideal.   Psi headbands dont get an increase in crafting difficulty from enhancements, which is odd.  Metal armor gets harder with each enhancement. 

3
Bugs / Very strange and worrisome bug
« on: January 20, 2026, 03:15:52 am »
I've been having some scary bugs this past week.  The game will start having strange visual bugs, like a huge square around my character fading in and out while I'm stealthing instead of just my characters silhouette, and this happens while I'm pressing tab.  Then visual assets on the screen will start to disappear, like decorations or ladders.  Then if I go to save the game, my existing save files won't have pics, just black windows.  The save will fail, then when it brings me back, I have the exit menu floating over some random shit on the screen.  This has happened twice so far.

Since the last update, any time I close the game, it freezes my screen so I have to restart my computer.  These two instances of the bug I'm talking about have both deleted the current save when my computer gets back up.  THIS time I have been making two saves every time I save so I was fine, but still this is a serious bug and I've never heard of anything like it.

The first screen showed thumbnails or something from youtube videos I had watched that day.  The second one showed some of your spritesheets. 

4
Suggestions / Flaming corpses
« on: January 19, 2026, 08:25:35 am »
I just realized that when a character on fire dies, the fire immediately goes out.  With the exception of characters in water, I think it would be fitting if the corpses stayed on fire for the rest of the duration.  I realize that may be tricky to code, so if its not worth it thats fine.  When you want the light from the fire for accuracy or other mechanical reasons, it sucks when it suddenly disappears like that.

5
Suggestions / A random encounter idea
« on: January 14, 2026, 02:03:02 am »
A lategame encounter that can happen somewhere with train tracks or roads.

A stealthed gunslinger standing in the middle of the road/tracks who will start conversation with the player upon detection and moving within optimal pistol range and challenge them to a duel.  They can use persuasion to talk him out of it (like "Im simply no match for you", "If you draw, I won't; it will be an empty victory", etc), bribe him out of it (1k-2k charons) and mercantile options to lower that price to as much as half, or one of two intimidation options (the lower skill one will give the player a bonus on initiative when the duel starts via shaking his nerves, the second higher one will scare him out of the duel entirely).  Maybe a special option where the player can offer him the magnum or wasteland hawk as a bribe instead if they have either of those with them.  Maybe throwing around your Invictus status could do something for the player.

The persuasion, bribe, and higher intimidation options start a scene change where he disappears so the player can't just initiate combat themselves afterwards.  The lower intimidation option starts combat immediately with the gunslinger having the penalty (and no stealth bonus).  Failing to get out of the duel while trying to refuse it will start combat normally (with him condescendingly insulting the player first).  Accepting the duel triggers an arena style cutscene that places the gunslinger and the player in the middle of the "road" or wherever they are, activates their shields, then starts combat with no special initiative modifiers, and the slinger has a dialogue bubble "Draw!". 

The gunslinger is skilled and experienced, level could vary with difficulty (up to you if he's a "boss" or not), but at 30th he'd have the following feats:  gunslinger, paranoia, steadfast aim, aimed shot, kneecap shot, rapid fire, point shot, recklessness, bullet time, sharpshooter, critical power, nimble, sprint, evasive maneuvers, uncanny dodge, scrutinous, and yell.   I don't know if npcs can use bullet time or evasive maneuvers; if not give him trigger happy and expertise.

High or maxed guns/throwing/dodge/evasion/stealth/intimidation.  5 str, high dex/agi/per.  Root soda active (perhaps laylow?), an amplified high shield, smart NV goggles (maybe give him darkvision), soft-padded black-cloth hopper leather armor, a bullet-strap belt, hopper or ninja tabis, and a high-quality laser sight extended mag .44 hammerer (lubed?) loaded with w2c ammo, with another 10 .44 w2c at least in his inventory, an adrenaline shot, a super health hypo, two more root sodas and an empty bottle. 

Activate shield > adrenaline shot > yell > uncanny dodge > sprint (up to optimal range if not already there) > evasive maneuvers > special attacks > regular attacks.


6
Bugs / Gladiator items low durability
« on: January 11, 2026, 10:56:15 pm »
On my current run, I noticed that some of the weapons the arena gladiators were dropping were at low durability.

Also, can I suggest that surgeon have a sharpened poisoned knife? 

7
Suggestions / A unique silenced revolver
« on: January 07, 2026, 12:30:10 pm »
https://en.wikipedia.org/wiki/OTs-38_Stechkin_silent_revolver

These are really neat.  For infusion, if you intend to do real-world uniques in it.

8
Suggestions / Nice spot for a new agility check
« on: January 05, 2026, 12:39:26 am »
Very minor; its an out-of-the-way map and would only get you a single mindshroom, but it'd be a nice little touch regardless.  The map is CV11, near the lower entrance to omega.

9
Bugs / Cryogenic barrier bugs
« on: January 02, 2026, 11:05:15 pm »
You can cast thermo destabilization on spikes.  I did it when fighting arena gladiators, and they would spend their turns attacking the nearest ice instead of coming at me, even if a path was open. 

10
Suggestions / Sound effect for the beast fight
« on: January 01, 2026, 06:29:16 am »
During the beach invasions, if you go near the native boats, there is a background noise of clamoring warriors.  Something similar would be neat during the beast fight; echoing stampeding feet and bladeling grunts. 

11
Suggestions / Let javelins be 1-handed weapons
« on: December 21, 2025, 07:38:22 pm »
They are light compared to normal spears, their spear guard sucks (especially compared to boxing gloves), and you throw them one handed anyway.

12
Bugs / Cold effect did not remove a stack of warmed up
« on: December 21, 2025, 07:32:45 pm »
.

13
Bugs / Can shoot rockets through a fence
« on: December 21, 2025, 07:27:43 pm »
but not cryokinesis.  Intentional?

14
Suggestions / Rocket metal plate ingredients
« on: December 21, 2025, 03:24:39 pm »
If it says steel plate, it means steel plate, no tichrome or super steel.  Intended?

Also, you need the full mechanics requirement for the steel plate, unlike with other ammunitions which are capped at like 30 or whatever. 

I would change both of these to match other ammunitions, if they aren't bugs to begin with.

15
Suggestions / Coretech armor on corpses
« on: December 19, 2025, 12:22:04 am »
During the JKK questline at least, there are a few coretech corpses in the warehouse after the 2nd mission; it would make sense if you could loot them.  Theres also at least one dead mercenary with no loot.

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