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Topics - harperfan7

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1
Bugs / Robot dogs not immune to caltrops
« on: April 22, 2024, 04:16:31 am »
I figure they are supposed to be.

2
Bugs / Mushroom forest spore sac
« on: April 17, 2024, 12:23:49 pm »
This one spore sac next to the secret tunnel is not a container.

3
Suggestions / Lucas mercantile check
« on: April 15, 2024, 03:02:54 am »
To get him to sell metal armor, boots, and helmets.  The guards wear them but he doesnt sell them (I think ive seen him sell metal boots, but not many).  If the check is fairly high, players still won't be able to get any before going to junkyard.

"So, I've noticed most of the guards wear metal armor, but you don't sell any...."

Maybe you could add a couple tiers for more and better armors.  Could be useful for lategame non-crafters who aren't protectorate, praetorian, and didnt join the institute.  Pretty niche, but it'd help flesh out the game a bit more.  Also, some or all of the checks could increase his money supply, or even give him some charons  you could buy, which would be useful for all players.

4
General / What build did you imagine Dread Lord having?
« on: February 04, 2024, 09:10:59 pm »
I had a specific thing in mind; I'm curious what you all thought.

5
Suggestions / Infusion should have ropes
« on: January 25, 2024, 12:46:46 am »
I'm surprised that underrail never made use of them, honestly.  In a world of caves and elevator shafts, using a rope to gain access to different levels would be expected.  Fallout did it.  They could be a fairly rare, fairly heavy item to be used in specific places to create new map exits.

6
Suggestions / New agility check idea
« on: January 22, 2024, 02:39:32 am »
Decent spots for some

7
Suggestions / Old Ib homestead drinks
« on: January 16, 2024, 01:16:49 am »
Just discovered that Aaron at the D&D has a stalagdrop, but the homestead or the people encountered there doesn't have any of the octoberfest ones.  Would be neat if there was at least one there; as it stands there is no particular reason to go there, other than to make the player feel bad I guess (and that poster of Ladelmans sister). 

8
Bugs / Boulder/squeezer shelf items
« on: January 14, 2024, 08:51:58 pm »
The items on the shelf behind them are not red-hand, in fact boulder can watch you grab them and won't go hostile.  Not sure about anybody else on the rig; wasn't spotted by anybody besides boulder.  I didn't test with squeezer. 

9
Bugs / Phreak is bad at math
« on: January 14, 2024, 12:32:43 am »
pic-related

10
Bugs / Bugged ladder sprite
« on: January 14, 2024, 12:23:26 am »
Unless I'm remembering wrong, the ladder blue zone transition in the chainsword map; the ladder goes all the way to the ceiling now?  Looks wrong.

11
Bugs / Mykola conversation black hole
« on: January 07, 2024, 08:01:33 pm »
As soon as you ask mykola how good of a mechanic he is, you are locked into paying him to repair the tunneler and locked out of repairing it yourself, with no option to back out or change your mind.  I'd add a "let me think about it" option in there somewhere.

12
Suggestions / Mlan Ratula random encounter
« on: December 05, 2023, 11:45:23 pm »
If you intimidate him into leaving and then tell him to fuck off, it would be neat if he could show up as an early game random encounter somewhere while hostile.

13
Bugs / Epione lab post-destruction loot
« on: December 04, 2023, 01:34:04 am »
As a protectorate, after epione is destroyed, the upper floor is abandoned by the soldiers, but they left behind all the container loot, a couple lanterns, and a napalm barrel. 

14
Suggestions / Dreadnought lights
« on: December 03, 2023, 04:29:26 am »
It looks like dreadnoughts have lights in their shoulders; if so, can you give them a headlamp-like ability that projects light out in a cone in front of them?

15
Bugs / Hephaestus graphics bug
« on: December 03, 2023, 04:28:24 am »
These egg things float over the character.


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