Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Shredded Cheddar

Pages: [1]
1
General / Negative Armor Penalty Increases Movement Points
« on: January 31, 2019, 08:50:18 pm »
So I was going through some failed ironman characters to look at gear, stats, feats etc. and while I was messing around with these characters I noticed two things.

The first thing was that having on over 100% armor penalty put my stealth skill into the negatives, which I found very odd since I assumed it capped at 0. This made me start messing around to see how armor penalty affected other things. I noticed on one character that his movement points were not what I expected. 6 Agi, 37 movement points without armor on. This made me very confused and so I started messing around with different starting characters and their agility points to see if the formula on the wiki (AGI-5)*3+30 was incorrect.

After making several different test characters with different agi I realized that the original character had nimble and thus a negative armor penalty and so he had bonus movement points. I checked with stealth, dodge, and evasion and it seemed that none of those skills were affected by negative armor penalty. Interesting stuff.

2
General / Damn Zoners spamming my forum
« on: January 19, 2019, 05:19:32 am »
Hey guys,

Just wanted to start a topic about all these zoners who keep spamming the forum. What is the best way to get rid of them? Should I report to moderator or message admin@underrail.com personally? I just hate these (insert expletive) gumming up my sweet forum with kamagra jelly oil, modeling jobs, and pacquaio fights.

3
General / Use for low quality items
« on: November 07, 2018, 04:05:39 am »
Hello everyone,
I have noticed that in certain situations you actually want lower quality components opposed to higher quality. This is counter intuitive, so I would like to collect all the times where this is the case.

-electroshock generator - lower the quality the lower the energy cost for tasers
-energy core - same reason as above, you want right size for tool
-antithermic cloth - lower quality reduces the amount of stealth lost while retaining the immunity to burning. This can be good when combined with soft padding and siphoner leather to remain immune to fire but still able to use stealth
-low/medium frequency shield generators - combined with 4xmetal armor so you don't waste your shield
-kevlar cloth - balaclava can be good in certain situations esp. early and it is fixed at 2 threshold
-metal plates - crafting consumables like bear traps
-soft padding - when used in metal boots quality is irrelevant

I'm sure there's stuff I don't know about... Please post anything I am misssing!

4
General / Tips and Tricks to help people with Dominating Difficulty
« on: November 07, 2018, 03:37:57 am »
Hey guys!

I've been doing no-death underrail attempts and really love cooking up all sorts of builds for this game because of the complex character stat and feat system. Because I have played no death up to Depot A so many times I have some ways to make the beginning of the game easier for newer players who want to take on dominating.

Start - GMS
-Every floor has useful supplies - Food on 3 in the kitchen, healing on 6 in the medical cabinet, battery on 7 on the shelves by the window on harold's side, throwing nets & hopper cages with some random loot on 8 in the back room
-You can reroll Old Jonas' supplies the first time you enter the area (never again) by reloading your auto save. He can spawn with many useful things such as low grade electroshock generators for taser, all types of belt (except catalyzing, probably cuz it's new), and tabi boots (rathound, cave hopper (most common), and ninja
-Get nades (even with no throwing) for M'lan Ratula and just blast his ass before you even speak to him (unless you have persuade and are playing oddity)
-Taser = God
-flares can fear rathounds & rathound alphas for 1 turn, which can save your life in the early game.
-Lots of early game animals and humans will run straight into bear traps even with no skill. This is extra effective if you plant traps around corners.
-You should be using items and equipment outside the idea of your build. Caltrops, bear traps, flares, molotovs, grenades, flashbangs can all be used effectively with no skill.
-In situations where brute force and stealth may not be able to do it for you, equip some antithermic gear and start throwing molly's everywhere. (doesnt work on robits)
-Before you fight the Psi Beetles for newton, raid the underpassages to get riot gear, tactical vest, assault rifle, and a bunch of random loot. Then go to Junkyard to see if you can get some charons and better equipment you can use. Getting a taser before this is very helpful.
-An easy strategy for any character to take on all of the psi beetles in the Find Newton quest is to buy all of Jonas' traps, and 2-4 molotovs. Close the doors, Kill the single beetle by the shelves, then set all your traps leaving a single tile path between the doors and the side room. Get the psi beetles attention by throwing a nade, or simply unstealthing and then running behind the corner. Once some beetles have rushed in and trapped themselves start throwing mollys and let the bear-flame trap commence.

Junkyard
-You can come to junkyard early with some bear traps and kill siphoners by planting bear traps where they jump out of the water around level 4 - 350xp per kill on classic mode and also the possibility for some nice leather. The siphoner's inventory doesnt generate until they are out of the water so you can reroll.
-With around 45-50 stealth you can steal from the shelves in Colton's shop. I have found tabi boots, sledgehammers, metal armor, tac vests, etc. of pretty good quality doing this. Can be a big boon for level 4 character.
-Katheryn can be stolen from with around 45-50 stealth as well, the shelves and two lockers. Electronic parts, belts, expensive shit etc. The locker furthest from the door is guaranteed to contain some kind of energy pistol. 
- If you can taze and kill the lone thug in the same map in the southeast corner before he can react, he usually is carrying adrenaline, a melee weapon, and sometimes a steel cat SMG. Fighting him doesn't attract attention from anyone else.
-Same case as above for Gort by the Scrappers - shelves. 
- Pay the gang's fee to get access to fixer and Katheryn's shop. You can come back later and ice them for their loot starting with the most dangerous enemy for your build (either Vince or Crossbow boi most likely)
-An easy way to get through silent isle (even on no death) is that when you first get there, cover the entire western shore with caltrops so that psi beetles don't come anywhere near captain broderick. If he attracts the attention of a goliathus you're done.
-Hacking the turrets in Depot A makes everything 1000% easier.

Post Depot A
-Quickest way for a guaranteed easy energy shield - rush to core city, and kill the guard above Joe De Pacino.

General
-Multiple armor sets are absolutely necessary. I tend to carry leather armor, tac vest, and metal armor as well as multiple headpieces, boots tabi etc.
-When in doubt, Molly.
-I find defensive skills and feats to be generally more useful on dominating (side effect of no death?)
-Unlimited lake poppies from SGS give you tons of morphine
-Always keep a healthy supply of batteries, mollys & nades, and bear traps - if you are doing your economy right you should end up with tons of cash anyway so dont hesitate to overspend in the beginning.
-Keep your eyes open for the coveted early energy shield in Ezra's inventory
-Always utilize food


If anyone else has things they have found that I am missing please tell me!

5
Ran into arsonist at level 4 in the underpassages on an attempted no-death run. Rekt him with throwing nets, taser, + 5 bear traps and about 60 bullets. So worth it - I've never had an energy shield at level 4 before... Did anyone else know that he was such an easy random encounter fight?

6
Bugs / Abram quest start bug?
« on: March 20, 2018, 10:15:00 pm »
So during my Dominating Iron man run I accidentally hit the two junkyard commoners that stand by the barrel, and who tip you off that Abram is looking for you after you leave the protectorate embassy. Somehow I didn't aggro the rest of the junkyard, but since I can't reload I said hrm may as well see if I can still get all those charons from Abram and I went and spoke with him and the dialog was the same as usual. Not sure if this is a bug, intentional, or even matters. Will update if/when I get to the part where rescuing maura would trigger.

7
Suggestions / Cloaking Device affected by armor penalty?
« on: March 16, 2018, 10:10:04 pm »
Hey guys, so the other day I was playing with a certain smg build which utilizes full auto, juggernaut, nimble and a plated black clothed tactical vest. Anyway, I crafted a decent quality cloaking device intending to use it to supplement my limited stealth, however when checking the character sheet and combat stats tabs it seems that the cloaking device bonus to stealth and evasion are affected by armor penalty. I don't really understand why this would be and it seems pretty counter intuitive.

I think that at least the stealth bonus should be unaffected by armor penalty since this is a cloaking device which bends and distorts light. Also, just gameplay-wise building a cloaking device for a character with medium to high armor penalty seems completely worthless, and light armored builds don't usually need the cloaking device in the first place.

8
General / Iron Man / Permadeath runs on Dominating difficulty
« on: March 15, 2018, 04:56:35 pm »
I love Underrail. I want to dominate. I am excited for new expansion so I have decided to start new toons and really challenge myself. This is actually my first attempts at permadeath. I have played through the game before but save scumming and using alpha strikes so this new style of play has brought the excitement back into the game for me.

I have attempted several runs. My current run has gotten the furthest at level 5. I have been cherrypicking easiest fights and ways to get loot. Another part of my strategy was to head to junkyard and purchase metal armor blueprint in order to craft low quality steel armor 33%/12 in order to become immune to smaller rathounds so I can focus down alphas. While you can mess up and die in the beginning pretty easily the first real hurdle is rescuing newton from the psi beetles, which I am preparing to do tonight when I get off work. I have been trying to build up a stock of throwing nets, molotovs, and bear traps to assist me in this big fight. I plan to stop them from entering the double doors by blocking with fire, nets, and traps, and abusing line of sight and distance to blast them away with my AR.

S: 7
D: 3
A: 3
C: 10
P: 10
W: 3
I: 4 +

Feats: aimed shot, survival instincts, opportunist, thick skull

Skills:
Guns max
Throwing max
stealth max
hacking max
lockpicking max
mechanics max
electronics max
tailoring max

I plan to up int to 6 for armor sloping and to invest some in chem and bio for drugs, gas grenades, regen vest. then the rest into per. I will use regen super steel quad plated with super steel boots for high DR but retaining a little bit of movement. Use rathound bbq for str requirement.

Have any other hardcore Southgaters attempted a dominating permadeath run (looking at you Wildan)? If so please discuss your builds and strategies.

I forgot to add, for extra challenge and because I think it is OPOP, I have decided to forgo the use of quick tinkering. I know that it is the best defensive feat in the game for minimal investment.

Pages: [1]