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Topics - okorwa

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Suggestions / Unarmed versus high damage threshhold
« on: September 29, 2019, 08:59:49 pm »
Ill start by saying im a bit biased, by a bit i mean really goddamn biased cause the sheer thought of zoning out a 2 ton industrial bot with leather gloves makes my blood excited, but it is my feeling that unarmed builds need a single type of Item "in between" sledges and gloves, while sledges are pretty garbage against bots, gloves are ok with electric damage, yet i strongly request adding sort of a stacking debuff type of item, like taste of blood but on all targets with DT, laser pistols have polarizer, i dont see why we cant have a decomissioning unique gloves or something like expose weakness feat on a weapon/grenade, im not saying that one turning a bot is fine, but hitting that bastard 40 Times to deal 20 damage is a bit silly, just like with psi crabs, hard shell is fine, but ignoring a 250 damage crit is not, the sheer shock from pneumatic hammer attachment should be enough to punch a bots sensors to death easily. Tl;dr: unarmed need a stacking DT/DR reducing Item/ability against non organics, not as strong as expose weakness though(50% would be too much for a 0 investment solution)

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Suggestions / Black Sea transportation
« on: September 29, 2019, 08:31:52 pm »
Hey guys, am i the only one feeling like we need some sort of fast travel? Going 10 tiles left right up down like an idiot through empty areas or stupid monsters(i Play unarmed on dominating so monsters are truly tedious cause at 300 melee i have 38 hit chance and i cant activate energy shields for some weird reason*styg wtf*). Fast travel from camp to rig and mutie village(if theyre friendly) and a fast back if tiles are discovered and the tiles have no monsters would make the expansion way less tedious, dominating crabs make me cry, and why are mage crabs stronger than colossal crabs? But i digress, give some, but not abundant fast travel to us sailors.

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Suggestions / Dominating difficulty is impossible for melee.
« on: September 01, 2018, 09:50:29 am »
IT just is impossible for melee, too many problems for melee/unarmed. Plasma turrets, hordes of goliath beetles, depot a, its just too hard, and hard is way too easy. Imo you should just put in more enemies that are manageable instead of the impossible to handle for beginner gear low level char enemies, silent isle is almost impossible for example. Firearms are just too strong and make even dominating pretty easy, while unarmed and melee are useless, also psi is too strong, cryokinesis needs at least 2 tiles range nerf, it trivializes the game.

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