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Topics - beyond.wudge

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Bugs / F3 Follow Player Camera
« on: February 15, 2022, 07:46:09 am »
Gday,

I've been trying out the 'follow player camera' toggle in 1.1.5.5 Experimental branch on Steam (normal branch is still 1.1.4.5 for me) and been enjoying it immensely.  As per the changelog notes, I'm just sharing a pair of minor bugs (probably resulting from the same logic) I've discovered with it.

Firstly, right clicking and dragging pauses the 'follow player' behaviour with an automatic-panning behaviour as you'd expect, allowing you to line the cursor up with some far away character or transition and click it before letting it pan back to the player for the rest of the journey (rather than having to toggle off the follow player mode, scroll over and click, then toggle the mode back on each time you move to the next map).  But, if you release the right click button (causing the follow player mode to resume) and depress it again, the follow player behaviour doesn't pause as you might expect.  Instead, it aggressively pans the camera back to the player irrespective of your inputs and, after a delay, forcibly jumps your screen back. 

Secondly, once the auto-pan behaviour has begun, toggling the mode back off doesn't stop it.  It will keep auto-panning until it reaches the player irrespective of it's toggle status.  You can see it clearly if you move the camera far from the player, toggle the mode, untoggle the mode and then use the keyboard pan controls to resist the auto-pan until it jumps.

Anywhoo, neither are game-breaking and the feature is really cool.

Ideally, I'd actually love it if the player's manual inputs to the camera (or at least, the right click drag and keyboard panning controls) would pause the auto-pan behaviour for a brief period (somewhere between 0.5 to 3.0 seconds, maybe set with a slider over a range of 0.0 to 3.0 seconds).  This would allow me to pan to a far away destination and click on my location without having to carefully line up the cursor.  It would also allow me to naturally (quick flick of the wrist with right click depressed) pause the auto-pan when I get near a character and want to click on them.  Right now, if I've been drinking, I just have to wait until my character stops or else I keep missing the merchant (yes, I'm that guy that had trouble with clicking the fences, I'm sorry! I'm trying! ^_^).

But really, that's just me musing.  I'm grateful for the feature and enjoying it a lot. Hope the bug report helps.

beyond

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Suggestions / Psionic Reserves applied to Hitpoints
« on: March 10, 2021, 04:14:30 am »
Context: For a new Underrail Campaign

Type: Mechanics change

Idea: Characters have a hitpoint reserve.  This reserve is drawn upon by healing and other abilities.

Expansion: When the reserve is depleted healing items function at a reduced effectiveness.  New interactions allow for characters to escape death in a economic manner (as opposed to through random number generation) by drawing upon their hitpoint reserve (alternative to a tabletop 'character save') and provide a resource to be spent by feats (thick skull, last stand) that would benefit from incremental limits on use.

Specific usage: Characters of note (Player character, plot critical characters (Tanner), storied characters (Gorsky, Rathound King, Balor) and challenge characters (Tchort) could be given a feat that allows them to make a check (dependent on Will, potentially constitution at half rate, perhaps some kind of skill 'Toughness' at a tenth rate) to spend hitpoint reserve to cancel out killing damage, equal to twice the damage points (or at whatever rate is best) that would reduce a character below one hit point.

In gameplay terms, these characters would take a certain amount of assured damage and then start taking an variable amount after that based on their hit point reserve and success at rolling to avoid death, dependent largely on their statline, skills and feats.

3
Bugs / Wolo from Cave Hopper quest dialogue loop and game freeze
« on: March 06, 2021, 07:41:44 am »
Was trying all the dialogue with Wolo out and the game froze.  I was in the middle of trying the give dog crates option and when the dialogue finished I got "approached" again (dialogue restarted from the beginning).  Tried the throwing nets option and got "approached" again where the game froze on his opening speech (no interface noise, no mouse movement).  It may have been because I clicked on him to talk instead of letting him start the dialogue up.

Edit:  If I try to intimidate Wolo at the list of choices (dialogue option 8, I have effective intimidate of 7) then the dialogue instantly ends and restarts.  The bug happens again and again with this choice without crashing.

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Bugs / Bug - Getting blocked near Foundry
« on: March 01, 2021, 09:09:35 am »
Hi,

Not important, but the player character can get blocked trying to pathfind at the top of the stairs outside Foundry.  I have had this happen to me many times.  It has a visual tell where the character model stutters on the spot.

It isn't very predictable though.  I have done the same set of actions and been fine fifteen or twenty times in a row and then suddenly got stuck.  I also have gotten stuck going the other way.

I've attached an image to illustrate the problem and show the exact location it happens.


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General / *****************
« on: August 09, 2019, 08:37:39 am »
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General / ***********
« on: August 03, 2019, 01:22:26 am »
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Suggestions / **********
« on: August 02, 2019, 10:13:02 am »
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Bugs / **************
« on: August 02, 2019, 09:34:12 am »
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Suggestions / *********
« on: August 02, 2019, 08:34:36 am »
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